Star Wars Eclipse Development "Continues" As Studio Cancels MOBA Months After Launch
🎮 Multi-platformNews

Star Wars Eclipse Development "Continues" As Studio Cancels MOBA Months After Launch

GameSpot » All News RSS FeedChris Compendio2 min read(3 months ago)

Overview & Key Takeaways

French studio Quantic Dream is shutting down its first live-service game, but it also gave proof of life to the elusive Star Wars Eclipse.

Spellcasters Chronicles launched in February as the studio's effort to incorporate "community-driven" narrative elements into an ongoing multiplayer game. The free-to-play early-access title, which features MOBA and deckbuilding gameplay mechanics, is shutting down on June 19. Quantic Dream promised refunds for anyone who spent money on the game.

Quantic Dream also mentions that development of Star Wars Eclipse, which was announced all the way back in 2021, is "not affected by this decision and continues as planned."

Continue Reading at GameSpot

French studio Quantic Dream is shutting down its first live-service game, but it also gave proof of life to the elusive Star Wars Eclipse.

Spellcasters Chronicles launched in February as the studio’s effort to incorporate “community-driven” narrative elements into an ongoing multiplayer game. The free-to-play early-access title, which features MOBA and deckbuilding gameplay mechanics, is shutting down on June 19. Quantic Dream promised refunds for anyone who spent money on the game.

Quantic Dream also mentions that development of Star Wars Eclipse, which was announced all the way back in 2021, is “not affected by this decision and continues as planned.”

The studio cited “today’s particularly challenging market environment” for the shutdown and mentions a planned “internal reorganization.” Quantic Dream’s statement does not make it clear if this reorganization will include layoffs, but it does say that the company will prioritize “internal reassignments wherever possible.”

When Quantic Dream unveiled Spellcasters Chronicles in October, the studio insisted that Star Wars Eclipse was still in the works. “Of course, development of Star Wars Eclipse continues, and we are eager to share more with you in the future,” wrote Quantic Dream boss David Cage at the time. A report in April cast the title’s status in doubt, however, alleging that development was progressing slowly and that Quantic Dream’s parent company NetEase would reevaluate the project if Spellcasters Chronicles underperformed.

While the studio’s most recent statement about Eclipse might be an attempt to assuage doubts, it’s hard to believe anything about the game until we see it. Meanwhile, Spellcasters Chronicles is only the latest addition to the graveyard of failed live-service games.

Every Upcoming Star Wars Game, Including Fate Of The Old Republic

Share:

More in Multi-platform

Onslaught review: The nastiest action thriller of 2026, and also the most important🎮 Multi-platform

Onslaught review: The nastiest action thriller of 2026, and also the most important

Terminator meets Kill Bill in Adam Wingard's new grindhouse slasher. Read our Onslaught review.

🎮 Onslaught
PolygonNewsabout 4 hours ago
This New Roguelike Wants To Make Its Difficulty More Welcoming🎮 Multi-platform

This New Roguelike Wants To Make Its Difficulty More Welcoming

Murals(https://www.gamespot.com/games/murals/) might look like a stylish take on the Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn't aiming to copy Supermassive's homework. Instead, the studio is looking to put its own spin on the genre(https://www.gamespot.com/articles/murals-turns-famous-fairy-tales-into-a-silly-action-adventure/), as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it'll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize player fun over punishing runs--unless you're into that kind of thing. "There are difficulty selectors, and you can kind of tweak some of the individual settings," Dlala CEO, Aj Grand-Scrutton, said to GameSpot. "We've kind of got some of the high-level ones you'd imagine: enemy damage, enemy health. We've also got stuff that affects the player's health. Something that design director Grant Allen was really keen on in Disney Illusion Island, we tried to make it as welcoming as possible. "And whilst this is obviously a slightly more core genre, we tried to do the same here. When we're building, we don't care about player deaths. Our goal isn't to kill the player; it's to make sure they have fun. We try to make it as customizable as we can so everyone can get through. Even if you're a button-masher, that's a legitimate tactic in our rules." https://youtu.be/D42nkf8EHMk Grand-Scrutton added that the moment-to-moment gameplay of roguelikes like Hades inspired the fast, frantic combat in Murals, but the goal was to capture a "persistent, linear" experience within the fairy tale worlds that players will explore. As mentioned above, Doom and Diablo also helped inspire the game's design, and Allen added that an indie game called Blazing Beaks also served as an influence. "For me, it was kind of like looking at those games and understanding the experimentation that they had," Allen added. "But obviously, it's very finite how long you have those for in those games. It was more like looking at our game as more like a child's science kit." Revealed during Gamescom Opening Night Live(https://www.gamespot.com/articles/gamescom-opening-night-live-2026-all-the-biggest-announcements-games-and-trailers/), Murals will see players trek through hand-painted fairy tales that have gone spectacularly wrong. For example, Sleeping Beauty is an insomniac, and Rapunzel's own hair is trying to murder her. As the amnesiac protagonist, it's up to you to defeat distorted legends from lore and take down the enigmatic Creator. Murals will launch for PC in 2027.

🎮 Hades🎮 Diablo
GameSpotNewsabout 4 hours ago
Up to 80% of the Team Behind Star Wars' Best-Reviewed Game in Years was Furloughed Before Launch🎮 Multi-platform

Up to 80% of the Team Behind Star Wars' Best-Reviewed Game in Years was Furloughed Before Launch

Star Wars Zero Company developer Bit Reactor, formed by XCOM veterans, appears to have run out of money amid a bitter disupte

PolygonNewsabout 5 hours ago