How to clear the Alien Ruins Angel Comb in Subnautica 2
🎮 Multi-platformNews
#Guides#Subnautica 2

How to clear the Alien Ruins Angel Comb in Subnautica 2

Polygon RSS FeedJosh Broadwell4 min read(4 months ago)

Overview & Key Takeaways

Subnautica 2's Alien Ruins Angel Comb requires different handling. Here's how to clear the second Angel Comb

You handle Subnautica 2's Alien Ruins Angel Comb a bit differently compared to the ones you dealt with on the other side of the ocean. The mature comb has three juvenile combs hiding across the Alien Ruins region feeding viral infections into the mature comb, and while you've probably run across two of them in the course of exploring, the third is rather more difficult to find. You'll need a new tool and an upgrade to clear the juveniles and handle the mature comb, so it's not something you can do as soon as you reach the area.

Below, we explain how to clear the Alien Ruins Angel Comb in Subnautica 2.

[Ed. note: Before you dive in, be sure to open the character menu and enable all landmark signals. This will make it easier to spot the locations mentioned in this guide.]


How to clear the Alien Ruins Angel Comb in Subnautica 2

The comb in the caves 100 meters west of the Alien Ruins, about 167 meters deep, is a juvenile comb — so it has no mutations to offer you even when you do clear it. When you approach the canker blooms, they close up. You can't deal with them using the sonic resonator. Instead, you need to upgrade it to the feedback resonator.

A juvenile Angel Comb near the Alien Ruins in Subnautica 2 Image: Unknown Worlds/Krafton via Polygon

Once you've done that, target the canker blooms with a charged blast, staying far enough away so they don't close up again. Deal with all of them in the room to clear the juvenile comb.

That leaves two more juvenile combs to clear. The next one is about 390 meters southeast of the main Angel Comb and 320 meters southeast of the Alien Ruins, near the domed Power Plant buildings with pipes connecting them. (If you get lost finding any of these juvenile combs, just follow the gigantic purple roots.) Destroy the canker blooms to clear this one, the same as before. This spot is 300 meters deep, so you'll need the depth module for your tadpole.

The second juvenile Angel Comb near the Alien Ruins in Subnautica 2 Image: Unknown Worlds/Krafton via Polygon

The third one is 450 miles east of the Angel Comb in a section of the Cicada's wreckage perched on a cliff. A bit of canker bloom is blocking the entrance on the northeast side, so use the feedback resonator to deal with it. Head inside, explore if you want, and then make your way down through the broken floor. You'll end up in a long vertical cave with several canker blooms and the parasites that guard them. The feedback resonator lets you stay far enough away from the blooms that the parasites should ignore you, though. There's also a handful of oxygen tunics spitting out air bubbles to refill your oxygen meter, so you don't have to rush.

The entrance to the Cicada wreckage blocking a juvenile Angel Comb in Subnautica 2 Graphic: Josh Broadwell/Polygon | Images: Unknown Worlds/Krafton via Polygon

Destroy the blooms as per usual, and make your way out of the wreckage and back to the mature bloom. There's a set of three more canker blooms that opened up around this one now. Destroy them to finally cure the mature Angel Comb and obtain another mutation, one that lets you see and interact with Axum technology.

Note that at the time of writing, there's a bug preventing some people from interacting with the mutation after the adult Angel Comb opens. There's no known way to fix this bug, so if it happens to you, unfortunately you'll have to wait for the developers to implement a fix before you can acquire the mutation and continue.


If you're starting out in Subnautica 2, we have a plethora of guides to help you navigate the deep blue sea. Our Subnautica 2 beginner's guide will set you off in the right direction and our base building tips will assist in planning out your sprawling base. Don't forget to stock up on food and water, too. (And if you want to get fancy with your food, you'll want salt!)

If you need help finding materials, we explain how to get the sonic resonator, which you'll want to mine tons of materials. We have guides on where to find these resources, like lead, sulfur, copper, quartz, and gold.

Share:

More in Multi-platform

GTA 6’s Extended Look Trailer Seemingly Paid Off For Netflix With Massive Viewership🎮 Multi-platform

GTA 6’s Extended Look Trailer Seemingly Paid Off For Netflix With Massive Viewership

Netflix has confirmed(https://www.netflix.com/tudum/articles/top-10-august-24-2026) that GTA 6's recent "extended look" trailer(https://www.gamespot.com/articles/gta-6s-big-reveal-all-the-things-we-learned/) was the streamer's most-viewed title overall last week, drawing 31.1 million views. The trailer was labeled an "English-language film" by Netflix, and it was No. 1 by that designation in 87 of 93 regions globally that Netflix's tracks. The GTA 6 trailer was well ahead of the No. 2 title last week, which was the movie The Whisper Man, which had 23.2 million viewers. https://www.youtube.com/watch?v=XpPpqZwUwl0 Netflix's view counts cover views for each title from Monday to Sunday of the previous week. A "view" is defined by Netflix as the total hours viewed divided by the total runtime. Netflix publishes this data each Tuesday. The extended look trailer was published first on Netflix before being released on Rockstar's own YouTube channel and elsewhere six hours later. Rockstar's own video has 17 million views(https://www.youtube.com/watch?v=tJbzMqJGH4k), but YouTube counts views differently, and that represents just one channel, as numerous other sites and sources hosted it, including here at GameSpot.(https://www.youtube.com/watch?v=AsyOVBDRgtk) Netflix called its partnership with Rockstar Games for the trailer a "first-of-its-kind"(https://www.netflix.com/tudum/articles/grand-theft-auto-6-extended-first-look) offering for the popular streaming platform. Netflix's stock price has crashed since its bailed out of its deal to buy Warner Bros. Discovery, and the company has undertaken numerous efforts to increase engagement and total watching time on the platform. Beyond this partnership for the GTA 6 trailer, Netflix has expanded into video podcasts. The New York Times recently reported(https://www.nytimes.com/2026/08/24/business/media/amazon-youtube-netflix-streaming-platform.html) that Netflix is in discussions to add Fox One and Peacock to the platform, while it's also been reported that Netflix could add free ad-supported TV content(https://www.hollywoodreporter.com/business/business-news/netflix-not-launching-fast-offering-yet-1236650551/). As for GTA 6, the game launches on November 19 for PS5 and Xbox Series X|S.

🎮 GTA🎮 s Extended Look
GameSpotNewsabout 4 hours ago
Releasing Cyberpunk 2077 In Its Poor State “Was For Sure Wrong,” CD Projekt Admits🎮 PlayStation, Multi-platform

Releasing Cyberpunk 2077 In Its Poor State “Was For Sure Wrong,” CD Projekt Admits

CD Projekt Red's RPG Cyberpunk 2077 infamously launched in December 2020 in such a poor technical state that Sony took the rare move to remove it from the PlayStation Store. Thousands of people refunded the game(https://www.gamespot.com/articles/cyberpunk-2077-sold-13-7-million-copies-in-21-days-30000-people-got-refunds/1100-6490486/). CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns. Speaking to The Game Business(https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost), Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well. The developers themselves also "wanted to push it out the door" because the ongoing development was "really tiring." Looking back on it, now with the benefit of hindsight, Nowakowski said, "The decision to launch was for sure wrong, period. There is no denying it." That being said, Nowakowski said, "There were no magical investors telling us, 'You have to get this out.'" Instead, he said, "It was much more complicated and psychological." !(https://www.gamespot.com/wp-content/uploads/2026/09/cyberpunk20bf82.jpg?w=636) A scene from Cyberpunk 2077. CD Projekt's fiscal years follow the calendar and end on December 31. Cyberpunk 2077 was released on December 10 in 2020, and this timing led people to wonder if the developer put the game out then instead of delaying to 2021 to meet the fiscal deadline. There is, after all, precedent for game developers pushing games out the door in a rough state to hit certain fiscal deadlines. Cyberpunk 2077 might have released in a rough technical state, but it was a smashing success at launch commercially. The game sold nearly 14 million copies right out of the gate, which made it one of the most successful RPG releases in the history of video games(https://www.gamespot.com/articles/cyberpunk-2077-sold-13-7-million-copies-in-21-days-30000-people-got-refunds/1100-6490486/). Given that success, CD Projekt Red executives got multimillion-dollar bonus payouts(https://www.gamespot.com/articles/cyberpunk-2077-dev-execs-got-huge-bonuses-despite-games-troubled-launch/1100-6490859/), while developers also took home big bonus payouts related to the game's huge success in sales. Following Cyberpunk 2077's rough launch, CD Projekt Red steadily supported the game with numerous updates and improvements over the years, culminating with a massive, game-changing 2.0 update in 2023(https://www.gamespot.com/articles/cyberpunk-2077-2-0-update-rebuilds-its-gameplay-to-make-a-fantastic-rpg/1100-6517704/) alongside the Phantom Liberty expansion. Today, the game has sold more than 40 million copies(https://www.gamespot.com/articles/cyberpunk-2077-just-hit-another-massive-sales-milestone/). In other news about Cyberpunk 2077, Microsoft just announced that the game is leaving Xbox Game Pass soon(https://www.gamespot.com/articles/xbox-game-pass-removes-cyberpunk-2077-and-9-other-games-very-soon/). Given the huge commercial success of Cyberpunk 2077, it only makes sense that CD Projekt is now making Cyberpunk 2, but it is likely still years away from release(https://www.gamespot.com/articles/cyberpunk-2-is-probably-further-away-than-you-hope/1100-6531896/). On the more immediate horizon is The Witcher 3: Remastered this year(https://www.gamespot.com/articles/the-witcher-3-remastered-is-adding-dozens-of-upgrades-and-it-might-be-free-for-you/), The Witcher 3's new Songs of the Past expansion in 2027(https://www.gamespot.com/articles/the-witcher-3-songs-of-the-past-is-a-mystery-centered-on-dandelion/), and then The Witcher 4 in 2028.(https://www.gamespot.com/articles/witcher-4-release-window-narrowed-down-to-2028/) Fans hoping to play The Witcher 1's remake might want to get comfortable(https://www.gamespot.com/articles/the-witcher-remake-is-waiting-on-the-witcher-4-to-continue-development).

🎮 Cyberpunk 2077
GameSpotNewsabout 5 hours ago
New Transformers Film with Peter Cullen's Final Performance Announced🎮 Multi-platform

New Transformers Film with Peter Cullen's Final Performance Announced

Transformers: The Movie's 40th anniversary rerelease will include a new short film, Optimus Prime: Awakening, Peter Cullen's final performance.

🎮 New Transformers Film with Peter Cullen's Final Performance
PolygonNewsabout 5 hours ago