How to get cosmetics in REPO
๐ŸŽฎ Multi-platformNews
#Guides#R.E.P.O.

How to get cosmetics in REPO

Polygon RSS Feedโœ Marloes Valentina Stellaโฑ 3 min read(4 months ago)

Overview & Key Takeaways

Cosmetics have been added to REPO in its v0.4.0 update. Here's how to get cosmetics and change your character's appearance.

Cosmetics are about to become your favorite type of loot in REPO. Once you know where to find hats, bows, jackets, jeans, and bikinis for your robot, you'll be the prettiest creature around โ€” even if the Cleanup Crew spawns on your level. That said, cosmetics are rare, so you may be wondering when you'll finally find one.

From a fancy mustache to a beautiful hamburger hat, here's how to get cosmetics in REPO.


How to get cosmetics in REPO

To obtain cosmetics in REPO, you must find cosmetic boxes. Just like other items, they spawn randomly, so you'll need a bit of luck to find one. In our experience, they're very rare in the first three levels, but you're quite likely to encounter them from level 4 upward. Cosmetic boxes appear as large square or rectangular items with a distinct, colorful glow. The glow indicates the cosmetic's rarity level; green is common, blue is uncommon, purple is rare, and yellow is ultra-rare.

A common cosmetics box in REPO. Graphic: Marloes Valentina Stella/Polygon | Source images: Semiwork Studios via Polygon

The rarer the cosmetic box, the larger its size, so ultra-rare cosmetic boxes are harder to carry than common cosmetic boxes. Cosmetic boxes will take damage if you drop them or bang them against a wall, but luckily, it's possible to heal them. For example, the box below has taken two damage. Hold onto the hand icon on the side, and you will transfer your own HP to the cosmetic box (10 HP per tick).

An uncommon cosmetics box with HP loss in REPO. Graphic: Marloes Valentina Stella/Polygon | Source images: Semiwork Studios via Polygon

To get a cosmetic reward, extract the cosmetic boxes along with your other loot. Instead of obtaining normal money, cosmetic boxes yield tax tokens that can be exchanged for randomized cosmetics in the shop. The tax token's rarity will correspond with the cosmetic's rarity level. Insert your tax tokens in the machine that has an image of the Taxman on it, as seen below.

The tax token exchange machine in REPO's shop. Graphic: Marloes Valentina Stella/Polygon | Source images: Semiwork Studios via Polygon

To equip cosmetics, go to the main menu and choose "cosmetics." Here you will find every cosmetic item you've discovered so far, divided into four categories: head, body, arms, and legs. Pick one and scroll down to see every sub-category, then click on any hat, shirt, or pants you'd like to wear.

Most cosmetics come in a variety of colors. To change their color, click the tiny palette icon in the upper right corner. You can also use the cosmetics menu to paint your robot โ€” change its "skin," if you will. To save your gorgeous new fit, simply click the "presets" tab at the top of the screen and choose an empty slot (or overwrite an old look).

Share:

More in Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4๐ŸŽฎ Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4

CD Projekt Red has released its latest earnings report for the first half of 2026, and in short, it was a banger of a period for the company, and things are only expected to improve with many big-name releases on the horizon. For the January-July period, CD Projekt Red generated 435 million PLN ($116.4 million USD) in revenue, which was up 23% year-over-year. Additionally, the company posted a net profit of 249 million PLN ($66.6 million USD), which was up 37% year-over-year. Total net profitability for the company was a very impressive 57%. Management said in its report that these strong results were driven in part by "strong sales" of The Witcher and Cyberpunk games. Additionally, CD Projekt said it benefitted nicely from licensing revenue, a category that is becoming more and more important to the company. The company specifically called out licensing deals that Cyberpunk 2077 had with games like Wuthering Waves and Apex Legends this year. Additionally, the company pointed out how well Cyberpunk TCG did on Kickstarter. It would appear that CD Projekt's revenues are only set to grow further in the time ahead. That's because the studio has a lot of big games and content on tap, including The Witcher 3 Remastered this year(https://www.gamespot.com/articles/the-witcher-3-remastered-is-adding-dozens-of-upgrades-and-it-might-be-free-for-you/), The Witcher 3's Songs of the Past expansion in 2027(https://www.gamespot.com/articles/the-witcher-3-songs-of-the-past-is-a-mystery-centered-on-dandelion/), and then The Witcher 4 in 2028(https://www.gamespot.com/articles/witcher-4-release-window-narrowed-down-to-2028/).

๐ŸŽฎ Horizon๐ŸŽฎ CD Projekt Red
GameSpotNewsabout 6 hours ago
Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence๐ŸŽฎ Multi-platform

Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence

Prison Architect 2--a very highly anticipated sequel--was originally scheduled to launch way back in 2024. The game was delayed to September of that year before later being delayed indefinitely, but after more than two years of waiting, we finally have a sign that it could be approaching a new release date: another beta test. Following a beta back in April--which was the first official update from Paradox(https://forum.paradoxplaza.com/forum/forums/prison-architect-2.1166/) on the game since it was delayed in 2024--Prison Architect 2 will hold another closed beta for September. The sign-up sheet(https://docs.google.com/forms/d/e/1FAIpQLSdbYUyKHRR46WulUbmTzZ0l3UHIQIP3qeW1XIIG9TqJwp9rPA/viewform), which is now closed, asks a few different questions of potential testers. The most important is if they are willing to sign an NDA, so don't expect news to come out of the closed beta. https://www.youtube.com/watch?v=zF6Celg50vM The actual playtest will run from September 9-15, but it's unclear if the closed beta will be followed by an open beta later down the line. Back in August of 2024, Paradox said "we need more time to improve both the game's performance and its content," offering refunds(https://forum.paradoxplaza.com/forum/developer-diary/prison-architect-2-delayed-release.1697795/) to those who preorders and not committing to a new release date. The game hasn't been available to purchase since then, which could lead to people thinking it was canceled. Above, you can see a video of what the game looked like back then. It's been well over a decade since the original Prison Architect released. In addition to PC, it's available on Xbox, PlayStation, and iOS. Prison Architect 2 is planned to launch for PS5 and Xbox Series X|S alongside PC.

๐ŸŽฎ Long-Delayed Prison Architect 2๐ŸŽฎ Exciting
GameSpotNewsabout 7 hours ago
A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake๐Ÿ–ฅ PC, Multi-platform

A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake

With headlines dominated by stories of buyouts, layoffs, employee mistreatment, and crunch, it's easy to think that game development is a constant parade of misery and strife. But the vast majority of developers still make games out of genuine love for the medium--and feel deeply connected to their teammates. The surprise announcement of a Steam remake of NES cult classic Battle of Olympus(https://store.steampowered.com/app/5013380/TheBattleOfOlympus/) showcases the joyful side of game development: a project born of an idea that blossomed into a real-life romance, decade-long careers, and gratitude for the fans who have kept the game in peoples' minds. https://www.youtube.com/watch?v=W6cLmT6oNg The Battle of Olympus is a side-scrolling action-RPG released in 1988 by Broderbund for the NES. The visuals and gameplay take a lot of cues from Zelda II, though with a Greek mythology-inspired story and setting and a pretty solid challenge level throughout. It's been described as "a hidden gem" of the NES library many times, often overshadowed by similar titles, but beloved by those who enjoyed it. Notably, The Battle of Olympus was developed in Japan by a very small developer named Infinity. How small? Well, the game's credits list a whopping three different people--Yukio Horimoto, Reiko Oshida, and Kazuo Sawa. Yukio and Reiko were the two main collaborators, with Yukio handling programming, Reiko on art design, and the pair working together on the game's story. As it turns out, the project would lead the two to discover their connection to each other, and they would marry soon after--making it very fitting that The Battle of Olympus's Japanese subtitle is "The Legend of Love." Infinity would grow and continue work as a contract developer, porting titles from series like Ultima and Doom to various platforms while also releasing original work like GameCube fan-favorite Ribbit King. However, it now appears that Yukio and Reiko are ready to retire, and they want to do so by re-releasing the game that both brought them together and put Infinity on the map. But, as the YouTube video announcement emphasizes, this wouldn't have happened without the decades of support from fans of The Battle of Olympus, who continue to support the game through videos, streaming, and discussion. It's hard not to watch the announcement video with a smile on your face, with Reiko happily describing the game's development, what it means to them, and how much fan support has touched them over such a long time. In a sea of depressing news, sometimes we need a love story to remind us why games can be so great.

GameSpotNewsabout 7 hours ago