Resident Evil 9 Leon Must Die Forever DLC, explained
๐ŸŽฎ Multi-platformNews
๐ŸŽฎ Resident Evil๐ŸŽฎ Resident Evil 9 Leon Must Die Forever#Guides#Resident Evil Requiem

Resident Evil 9 Leon Must Die Forever DLC, explained

Polygon RSS Feedโœ Paulo Kawanishiโฑ 4 min read(4 months ago)

Overview & Key Takeaways

Resident Evil Requiem's DLC Leon Must Die Forever adds a roguelike mode to the game for free that lets you shoot more zombies with agent Kennedy.

The Leon Must Die Forever DLC in Resident Evil Requiem puts you back in Kennedy's shoes to shoot zombies in an intense roguelike mode. The goal is to reach the final level and fight the last boss within the time limit, but before that, you still need to improve Leon's abilities and arsenal by exploring key locations from the game's campaign.

If all you wanted was a good reason to return to the game and push your skills as agent Kennedy, this DLC is just what you need. To help you get ready for it, we put this guide together explaining how the Leon Must Die Forever DLC works in Resident Evil Requiem, how to play it, and how to traverse the maps.


How to play the Leon Must Die Forever DLC in RE9

Leon Must Die Forever is a free DLC that you can only access after you have beaten the game. To begin playing this mode, you must select the Leon Must Die Forever option in the Extra Games menu.

A Resident Evil Requiem "Leon must die forever" DLC screenshot showing the Victor boss fight Image: Capcom

To start a run, select the "Ready to die" option. Alternatively, you can check out the challenges or the unlockable items and traits in the "Special Content" tab.


Leon Must Die Forever DLC, explained

Leon Must Die Forever is a roguelike mode where you play as Leon. He is back to kill zombies within a time limit while traversing multiple scenarios to eventually reach the final area with the final boss. To complete a run, you must get to the final level and defeat Victor. If you die before then, your run ends and you lose all of your upgrades and guns.

A Resident Evil Requiem "Leon must die forever" DLC screenshot showing the maps Image: Capcom via Polygon

You always start on Main Street and from there, you can choose your path by entering red doors placed in fixed locations on the map. Each area has a level that indicates the enemies' strength and the rarity of the guns you can find. Some areas branch into up to three different paths, giving you the opportunity to decide whether you want a more challenging experience or not.

A Resident Evil Requiem"Leon must die forever" DLC screenshot showing the main street level and a red door Image: Capcom via Polygon

Because the maps are the same ones featured during the campaign, there are some plot-related events you need to complete to advance, like the one where you must use the chainsaw at the locked door in the Care Center: Rehabilitation Ward. However, in general, there are no prerequisites for completing a map besides finding and using a door.

As you explore the maps, you have two main goals. The first is to search for ammo and better guns. While you can collect ammo from enemy corpses and the usual breakable boxes, you can find more powerful guns by opening weapon boxes located at fixed points throughout the maps. Another way to get better guns is by killing rare enemies. These can be red and blue zombies or the mini-bosses from the campaign, like the chef or the singers.

A Resident Evil Requiem "Leon must die forever" DLC screenshot showing some enhancers Image: Capcom via Polygon

Your second goal is to kill enemies and obtain points to fill in Leon's enhancer meter. Enhancers are abilities and, whenever you have at least 100 points, the command "Refine enhancer" will appear. By choosing to do so, you can select one of three different abilities. These are completely random, and the benefits cover all kinds of situations, from near-death situations to general gun damage buffs.


All maps in Leon Must Die Forever DLC

There are nine maps in "Leon must die forever," but four of them are only boss arenas. Below, you find a list of all maps with their levels and the doors for the next areas in each one:

MapLevelDoor locations
Main Street1Care Center: Rehabilitation Ward Care Center East Raccoon City: Streets
Care Center: Rehabilitation Ward2East Raccoon City: Central Camp East Raccoon City: Streets
Care Center5East Raccoon City: Central Camp East Raccoon City: Streets The Commander
East Raccoon City: Central Camp9Blister Borne The Commander Victor
East Raccoon City: Streets9Blister Borne Super Tyrant Victor
Blister Borne10Victor
The Commander11Victor
Super Tyrant12Victor
Victor20

For beginners, we suggest that you take the longer but safer route. Start at Main Street, head to the Care Center: Rehabilitation Ward, then East Raccoon City: Central Camp. Next, choose to face the "Blister Borne" mini-boss, the least challenging one among the three options. Then, finally, you can go face Victor.

Share:

More in Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4๐ŸŽฎ Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4

CD Projekt Red has released its latest earnings report for the first half of 2026, and in short, it was a banger of a period for the company, and things are only expected to improve with many big-name releases on the horizon. For the January-July period, CD Projekt Red generated 435 million PLN ($116.4 million USD) in revenue, which was up 23% year-over-year. Additionally, the company posted a net profit of 249 million PLN ($66.6 million USD), which was up 37% year-over-year. Total net profitability for the company was a very impressive 57%. Management said in its report that these strong results were driven in part by "strong sales" of The Witcher and Cyberpunk games. Additionally, CD Projekt said it benefitted nicely from licensing revenue, a category that is becoming more and more important to the company. The company specifically called out licensing deals that Cyberpunk 2077 had with games like Wuthering Waves and Apex Legends this year. Additionally, the company pointed out how well Cyberpunk TCG did on Kickstarter. It would appear that CD Projekt's revenues are only set to grow further in the time ahead. That's because the studio has a lot of big games and content on tap, including The Witcher 3 Remastered this year(https://www.gamespot.com/articles/the-witcher-3-remastered-is-adding-dozens-of-upgrades-and-it-might-be-free-for-you/), The Witcher 3's Songs of the Past expansion in 2027(https://www.gamespot.com/articles/the-witcher-3-songs-of-the-past-is-a-mystery-centered-on-dandelion/), and then The Witcher 4 in 2028(https://www.gamespot.com/articles/witcher-4-release-window-narrowed-down-to-2028/).

๐ŸŽฎ Horizon๐ŸŽฎ CD Projekt Red
GameSpotNewsabout 6 hours ago
Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence๐ŸŽฎ Multi-platform

Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence

Prison Architect 2--a very highly anticipated sequel--was originally scheduled to launch way back in 2024. The game was delayed to September of that year before later being delayed indefinitely, but after more than two years of waiting, we finally have a sign that it could be approaching a new release date: another beta test. Following a beta back in April--which was the first official update from Paradox(https://forum.paradoxplaza.com/forum/forums/prison-architect-2.1166/) on the game since it was delayed in 2024--Prison Architect 2 will hold another closed beta for September. The sign-up sheet(https://docs.google.com/forms/d/e/1FAIpQLSdbYUyKHRR46WulUbmTzZ0l3UHIQIP3qeW1XIIG9TqJwp9rPA/viewform), which is now closed, asks a few different questions of potential testers. The most important is if they are willing to sign an NDA, so don't expect news to come out of the closed beta. https://www.youtube.com/watch?v=zF6Celg50vM The actual playtest will run from September 9-15, but it's unclear if the closed beta will be followed by an open beta later down the line. Back in August of 2024, Paradox said "we need more time to improve both the game's performance and its content," offering refunds(https://forum.paradoxplaza.com/forum/developer-diary/prison-architect-2-delayed-release.1697795/) to those who preorders and not committing to a new release date. The game hasn't been available to purchase since then, which could lead to people thinking it was canceled. Above, you can see a video of what the game looked like back then. It's been well over a decade since the original Prison Architect released. In addition to PC, it's available on Xbox, PlayStation, and iOS. Prison Architect 2 is planned to launch for PS5 and Xbox Series X|S alongside PC.

๐ŸŽฎ Long-Delayed Prison Architect 2๐ŸŽฎ Exciting
GameSpotNewsabout 7 hours ago
A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake๐Ÿ–ฅ PC, Multi-platform

A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake

With headlines dominated by stories of buyouts, layoffs, employee mistreatment, and crunch, it's easy to think that game development is a constant parade of misery and strife. But the vast majority of developers still make games out of genuine love for the medium--and feel deeply connected to their teammates. The surprise announcement of a Steam remake of NES cult classic Battle of Olympus(https://store.steampowered.com/app/5013380/TheBattleOfOlympus/) showcases the joyful side of game development: a project born of an idea that blossomed into a real-life romance, decade-long careers, and gratitude for the fans who have kept the game in peoples' minds. https://www.youtube.com/watch?v=W6cLmT6oNg The Battle of Olympus is a side-scrolling action-RPG released in 1988 by Broderbund for the NES. The visuals and gameplay take a lot of cues from Zelda II, though with a Greek mythology-inspired story and setting and a pretty solid challenge level throughout. It's been described as "a hidden gem" of the NES library many times, often overshadowed by similar titles, but beloved by those who enjoyed it. Notably, The Battle of Olympus was developed in Japan by a very small developer named Infinity. How small? Well, the game's credits list a whopping three different people--Yukio Horimoto, Reiko Oshida, and Kazuo Sawa. Yukio and Reiko were the two main collaborators, with Yukio handling programming, Reiko on art design, and the pair working together on the game's story. As it turns out, the project would lead the two to discover their connection to each other, and they would marry soon after--making it very fitting that The Battle of Olympus's Japanese subtitle is "The Legend of Love." Infinity would grow and continue work as a contract developer, porting titles from series like Ultima and Doom to various platforms while also releasing original work like GameCube fan-favorite Ribbit King. However, it now appears that Yukio and Reiko are ready to retire, and they want to do so by re-releasing the game that both brought them together and put Infinity on the map. But, as the YouTube video announcement emphasizes, this wouldn't have happened without the decades of support from fans of The Battle of Olympus, who continue to support the game through videos, streaming, and discussion. It's hard not to watch the announcement video with a smile on your face, with Reiko happily describing the game's development, what it means to them, and how much fan support has touched them over such a long time. In a sea of depressing news, sometimes we need a love story to remind us why games can be so great.

GameSpotNewsabout 7 hours ago