Expedition 33 Star Says Video Games Are Finally Winning Over Acting Snobs
๐ŸŽฎ Multi-platformNews
๐ŸŽฎ The Last of Us

Expedition 33 Star Says Video Games Are Finally Winning Over Acting Snobs

GameSpot ยป All News RSS Feedโœ Darryn Bonthuysโฑ 3 min read(4 months ago)

Overview & Key Takeaways

Video games have featured famous faces for decades now, but they've often suffered from a stigma of providing subpar entertainment when compared to movies and TV. Things are changing lately, thanks to games like The Last of Us, and last year's smash-hit Clair Obscur: Expedition 33 making a strong case for how actors can still deliver emotional performances through this digital medium. One of the Expedition 33's stars, Andy Serkis, has spoken about how there has been a shift in attitudes from actors, with a new generation of thespians wanting to appear in video games.

"I don't see any difference in that or acting in films, on stage, or TV," Serkis said to Variety. "It's exactly the same; you approach and build a character the same way. My first engagement with video games was with a company called Ninja Theory, and we made a game called Heavenly Sword for PS3. At that point, actors looked down on video games as like, 'I wouldn't get involved in a video game'. Now, young actors coming out of drama schools, and they're like, I really want to be in a video game. There has always been that snobbery about video games not being anywhere near filmmaking. But that's all changing and certainly looking into the future when we have more immersive storytelling, which is what's happening."

Serkis has had a long career in video games, starting in 2002's The Lord of the Rings: The Two Towers game, where he reprised his role as Gollum, and continuing through the official King Kong video game, Enslaved: Odyssey to the West, several Lego games, and the aforementioned Clair Obscur: Expedition 33. Like several of his fellow actors, Serkis' performance as Renoir received high praise for being nuanced and charismatic.

Continue Reading at GameSpot

Video games have featured famous faces for decades now, but they've often suffered from a stigma of providing subpar entertainment when compared to movies and TV. Things are changing lately, thanks to games like The Last of Us, and last year's smash-hit Clair Obscur: Expedition 33 making a strong case for how actors can still deliver emotional performances through this digital medium. One of the Expedition 33's stars, Andy Serkis, has spoken about how there has been a shift in attitudes from actors, with a new generation of thespians wanting to appear in video games.

"I don't see any difference in that or acting in films, on stage, or TV," Serkis said to Variety. "It's exactly the same; you approach and build a character the same way. My first engagement with video games was with a company called Ninja Theory, and we made a game called Heavenly Sword for PS3. At that point, actors looked down on video games as like, 'I wouldn't get involved in a video game'. Now, young actors coming out of drama schools, and they're like, I really want to be in a video game. There has always been that snobbery about video games not being anywhere near filmmaking. But that's all changing and certainly looking into the future when we have more immersive storytelling, which is what's happening."

Serkis has had a long career in video games, starting in 2002's The Lord of the Rings: The Two Towers game, where he reprised his role as Gollum, and continuing through the official King Kong video game, Enslaved: Odyssey to the West, several Lego games, and the aforementioned Clair Obscur: Expedition 33. Like several of his fellow actors, Serkis' performance as Renoir received high praise for being nuanced and charismatic.

Continue Reading at GameSpot

Share:

More in Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4๐ŸŽฎ Multi-platform

CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4

CD Projekt Red has released its latest earnings report for the first half of 2026, and in short, it was a banger of a period for the company, and things are only expected to improve with many big-name releases on the horizon. For the January-July period, CD Projekt Red generated 435 million PLN ($116.4 million USD) in revenue, which was up 23% year-over-year. Additionally, the company posted a net profit of 249 million PLN ($66.6 million USD), which was up 37% year-over-year. Total net profitability for the company was a very impressive 57%. Management said in its report that these strong results were driven in part by "strong sales" of The Witcher and Cyberpunk games. Additionally, CD Projekt said it benefitted nicely from licensing revenue, a category that is becoming more and more important to the company. The company specifically called out licensing deals that Cyberpunk 2077 had with games like Wuthering Waves and Apex Legends this year. Additionally, the company pointed out how well Cyberpunk TCG did on Kickstarter. It would appear that CD Projekt's revenues are only set to grow further in the time ahead. That's because the studio has a lot of big games and content on tap, including The Witcher 3 Remastered this year(https://www.gamespot.com/articles/the-witcher-3-remastered-is-adding-dozens-of-upgrades-and-it-might-be-free-for-you/), The Witcher 3's Songs of the Past expansion in 2027(https://www.gamespot.com/articles/the-witcher-3-songs-of-the-past-is-a-mystery-centered-on-dandelion/), and then The Witcher 4 in 2028(https://www.gamespot.com/articles/witcher-4-release-window-narrowed-down-to-2028/).

๐ŸŽฎ Horizon๐ŸŽฎ CD Projekt Red
GameSpotNewsabout 8 hours ago
Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence๐ŸŽฎ Multi-platform

Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence

Prison Architect 2--a very highly anticipated sequel--was originally scheduled to launch way back in 2024. The game was delayed to September of that year before later being delayed indefinitely, but after more than two years of waiting, we finally have a sign that it could be approaching a new release date: another beta test. Following a beta back in April--which was the first official update from Paradox(https://forum.paradoxplaza.com/forum/forums/prison-architect-2.1166/) on the game since it was delayed in 2024--Prison Architect 2 will hold another closed beta for September. The sign-up sheet(https://docs.google.com/forms/d/e/1FAIpQLSdbYUyKHRR46WulUbmTzZ0l3UHIQIP3qeW1XIIG9TqJwp9rPA/viewform), which is now closed, asks a few different questions of potential testers. The most important is if they are willing to sign an NDA, so don't expect news to come out of the closed beta. https://www.youtube.com/watch?v=zF6Celg50vM The actual playtest will run from September 9-15, but it's unclear if the closed beta will be followed by an open beta later down the line. Back in August of 2024, Paradox said "we need more time to improve both the game's performance and its content," offering refunds(https://forum.paradoxplaza.com/forum/developer-diary/prison-architect-2-delayed-release.1697795/) to those who preorders and not committing to a new release date. The game hasn't been available to purchase since then, which could lead to people thinking it was canceled. Above, you can see a video of what the game looked like back then. It's been well over a decade since the original Prison Architect released. In addition to PC, it's available on Xbox, PlayStation, and iOS. Prison Architect 2 is planned to launch for PS5 and Xbox Series X|S alongside PC.

๐ŸŽฎ Long-Delayed Prison Architect 2๐ŸŽฎ Exciting
GameSpotNewsabout 8 hours ago
A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake๐Ÿ–ฅ PC, Multi-platform

A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake

With headlines dominated by stories of buyouts, layoffs, employee mistreatment, and crunch, it's easy to think that game development is a constant parade of misery and strife. But the vast majority of developers still make games out of genuine love for the medium--and feel deeply connected to their teammates. The surprise announcement of a Steam remake of NES cult classic Battle of Olympus(https://store.steampowered.com/app/5013380/TheBattleOfOlympus/) showcases the joyful side of game development: a project born of an idea that blossomed into a real-life romance, decade-long careers, and gratitude for the fans who have kept the game in peoples' minds. https://www.youtube.com/watch?v=W6cLmT6oNg The Battle of Olympus is a side-scrolling action-RPG released in 1988 by Broderbund for the NES. The visuals and gameplay take a lot of cues from Zelda II, though with a Greek mythology-inspired story and setting and a pretty solid challenge level throughout. It's been described as "a hidden gem" of the NES library many times, often overshadowed by similar titles, but beloved by those who enjoyed it. Notably, The Battle of Olympus was developed in Japan by a very small developer named Infinity. How small? Well, the game's credits list a whopping three different people--Yukio Horimoto, Reiko Oshida, and Kazuo Sawa. Yukio and Reiko were the two main collaborators, with Yukio handling programming, Reiko on art design, and the pair working together on the game's story. As it turns out, the project would lead the two to discover their connection to each other, and they would marry soon after--making it very fitting that The Battle of Olympus's Japanese subtitle is "The Legend of Love." Infinity would grow and continue work as a contract developer, porting titles from series like Ultima and Doom to various platforms while also releasing original work like GameCube fan-favorite Ribbit King. However, it now appears that Yukio and Reiko are ready to retire, and they want to do so by re-releasing the game that both brought them together and put Infinity on the map. But, as the YouTube video announcement emphasizes, this wouldn't have happened without the decades of support from fans of The Battle of Olympus, who continue to support the game through videos, streaming, and discussion. It's hard not to watch the announcement video with a smile on your face, with Reiko happily describing the game's development, what it means to them, and how much fan support has touched them over such a long time. In a sea of depressing news, sometimes we need a love story to remind us why games can be so great.

GameSpotNewsabout 8 hours ago