How The Team Behind Sniper Elite Uses A Few "Stupid" Tricks To Stand Out On Steam
🖥 PC, Multi-platformNews

How The Team Behind Sniper Elite Uses A Few "Stupid" Tricks To Stand Out On Steam

GameSpot » All News RSS FeedMark Delaney5 min read(3 months ago)

Overview & Key Takeaways

When you're a self-funded, self-publishing studio like Rebellion, the team behind the Sniper Elite series and last year's breakout new IP, Atomfall, you have to find a few ways to stand out from the pack. Steam has ballooned in size in recent years. In 2012, Steam would see about 30 new games per month, or an average of one per day. In March of this year, 2,472 new games hit Steam, or an average of more than 80 new games every day. Between tiny indie teams of as few as one person and mega AAA studios, there are studios like Rebellion trying to survive in the middle, and by many accounts, it's getting harder. But Rebellion has some battle-tested ways to push out of the crowd.

"The key, I think, is controlling budgets and controlling ambition and having a very focused idea," CEO Jason Kingsley told me. "So a lot of our games are named in a way that would allow people to guess what they're all about. Sniper Elite is about being an elite sniper. Zombie Army is--guess what--about an army of zombies, you know?" This sort of simplicity, Kingsley believes, helps consumers quickly make up their minds as to whether a game is for them or not.

"And, you know, even Alien Deathstorm, which we've announced recently, it's about a deathstorm with aliens," he continued. "I know it sounds a bit stupid, but when we don't have the marketing money of people, brilliant people like Ubisoft or Electronic Arts, or whoever it might be, we have to have all those things that will allow people to guess what we are."

Continue Reading at GameSpot

When you're a self-funded, self-publishing studio like Rebellion, the team behind the Sniper Elite series and last year's breakout new IP, Atomfall, you have to find a few ways to stand out from the pack. Steam has ballooned in size in recent years. In 2012, Steam would see about 30 new games per month, or an average of one per day. In March of this year, 2,472 new games hit Steam, or an average of more than 80 new games every day. Between tiny indie teams of as few as one person and mega AAA studios, there are studios like Rebellion trying to survive in the middle, and by many accounts, it's getting harder. But Rebellion has some battle-tested ways to push out of the crowd.

"The key, I think, is controlling budgets and controlling ambition and having a very focused idea," CEO Jason Kingsley told me. "So a lot of our games are named in a way that would allow people to guess what they're all about. Sniper Elite is about being an elite sniper. Zombie Army is--guess what--about an army of zombies, you know?" This sort of simplicity, Kingsley believes, helps consumers quickly make up their minds as to whether a game is for them or not.

You need a javascript enabled browser to watch videos.

Atomfall GameSpot Review

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can't access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2026202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

enter

"And, you know, even Alien Deathstorm, which we've announced recently, it's about a deathstorm with aliens," he continued. "I know it sounds a bit stupid, but when we don't have the marketing money of people, brilliant people like Ubisoft or Electronic Arts, or whoever it might be, we have to have all those things that will allow people to guess what we are."

Kingsley did add that Atomfall somewhat bucked this trend, but talked me through how the team landed on that one, which isn't as obvious as some others. "Atomfall's a bit different. But we wanted 'atomic.' We wanted 'atomic' in there because we wanted a slightly historical-sounding name. And 'fall,' we felt, you know, with Fallout as the name of a set of games and [meaning] decay and decline. We thought it worked quite well to make it [sound] historical."

Though simplistic naming conventions may get people to stop on your game in the Steam store or another storefront, studios also have to combat the refund window, which allows players on Steam and some other platforms to fully refund a game within the first two hours of playtime.

"We've got to deliver on the premise when people start playing our game, because there's the opportunity to refund the game. So there's almost no risk these days in buying a game from Steam, for example. [...] You download it, you play it, and if you don't like it, you hand it back, and you get a full refund. That's great for the consumer, because it means there's less risk, and if they don't like a game, okay, fine.

"We really have to deliver on that experience up front. You know, people want to play an elite sniper in World War II. We've got to really give them that experience straight away. If you downloaded a game like Sniper Elite, and the first hour was a conversation between two people sitting around a kitchen table, you'd go, 'This sucks. I want to shoot some Nazis.' You'd hand it back. So we really want to get you into the game. Get the game set up. Get into the game. Shoot the shit out of something quickly, you know. Show people what the rest of the game is like."

Coming off the studio's first award win at the British Academy of Film and Television Arts (BAFTA) Awards for Best British Game, I asked if having some hardware like that helps, too.

"We don't tend to chase awards," Kingsley said, "but it's really nice when you get them. You know, I'm more interested in getting the sort of awards [from] the audience. People buying the game, enjoying it, saying good things. And awards are the icing on the cake, really. I think if you chase them, it can become a bit of an obsession. But I think when you get one sort of out--not out of the blue, because we thought [Atomfall] was a good game. But you never know. You never know how a game's gonna land with people."

As for what's next for the studio, Alien Deathstorm is due out in 2027, though don't expect it to include gen AI artwork when it launches.

Share:

More in PC, Multi-platform

This compact Glorious mechanical keyboard is just $35🖥 PC, Multi-platform

This compact Glorious mechanical keyboard is just $35

Are you curious about custom mechanical keyboards, but don’t want to spend hundreds just to get started without being sure you’ll enjoy the hobby? You can grab the 65-percent Glorious GMMK 3 mechanical keyboard at Woot for $34.99 (usually $139.99) by entering the coupon code WOOTGAMING at checkout, and first-time Woot customers will get an &8230;

🎮 This compact Glorious mechanical keyboard
TheNewsabout 9 hours ago
Bethesda Warns Skyrim & Fallout 4 Players of Mod-breaking Update🖥 PC, Multi-platform

Bethesda Warns Skyrim & Fallout 4 Players of Mod-breaking Update

Steam players on PC will be especially affected once Bethesda releases the patches for its RPGs on August 18.

🎮 Skyrim🎮 Fallout
PolygonNewsabout 9 hours ago
PS5 Game Dev Says Sony Is Removing Its Catalog And Won’t Say Why🖥 PlayStation, PC, Multi-platform

PS5 Game Dev Says Sony Is Removing Its Catalog And Won’t Say Why

It appears Sony is preparing to remove an entire studio's library from the PlayStation Store after August 23, according to Ukrainian developer Ternox Games. The developer behind Stonks-9800(https://www.gamespot.com/games/stonks-9800-stock-market-simulator/), a stock market sim with an '80s vibe, took to X on August 16(https://x.com/Taimumari/status/2089021552012525708) to reveal the news. Ternox Games stated that, without any reason, their contract with Sony was "unilaterally terminated" and all of their games will be pulled soon. And now, Stonks-9800--which has been in Steam Early Access since July 2023 and has an "overwhelmingly positive" rating on the platform--will no longer make its way to PS5 as a result of this termination. https://twitter.com/Taimumari/status/2089021552012525708 "Sony PlayStation unilaterally terminated my PlayStation developer and publisher agreement without giving me any reason," the developer wrote. "My existing games are scheduled to be removed from the PlayStation Store after August 23." In a follow-up X post(https://x.com/Taimumari/status/2089021555342823477), Ternox Games said PlayStation Support "refuses to listen to my arguments or even respond to my emails in any way." As a result, Stonks-9800 is no longer launching on PlayStation 5, and they will no longer be able to self-publish on PlayStation. 13 games, some of which Ternox Games published, will be pulled after August 23. "I had hoped to release the PS5 version in 2027 and make a physical disc edition while that was still possible," the studio continued. "Sadly, that will not happen--but I'll do my best to create a physical edition for PC and Switch. I'm really sorry that this happened and that I failed the developers whose games I published. But there's nothing I can do about it now, unfortunately. I still have a tiny bit of hope that this decision will be reconsidered, so please share this message if you can." It's unclear why this is happening since Ternox Games' titles doesn't appear to fall under the shovelware category. However, due to Sony's "stricter guidelines" on shovelware(https://www.gamespot.com/articles/sonys-stricter-guidelines-on-shovelware-playstation-games-are-reportedly-targeting-more-developers/), and the company's intent to remove as many of these games as possible(https://www.gamespot.com/articles/sony-cracks-down-on-over-1000-digital-playstation-games-from-the-same-publisher/1100-6537423/), some online have suggested that Ternox Games got caught in the crossfire. Sony has been in hot water lately, especially following the announcement that the company plans to stop producing physical PlayStation discs in January 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/). Under just about every post and video the company puts out are comments(https://www.gamespot.com/articles/sony-tries-to-change-the-subject-after-killing-playstation-discs/) from netizens decrying Sony's decision. It's come to the point where over 220,000 people have signed a petition(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) urging the company to change its mind.

🎮 PS5 Game Dev Says Sony
GameSpotNewsabout 13 hours ago