GameStop makes $56 billion offer to acquire eBay
🎮 Multi-platformNews
#Business#Gaming#News#Tech

GameStop makes $56 billion offer to acquire eBay

The Verge » Games RSS FeedEmma Roth2 min read(4 months ago)

Overview & Key Takeaways

GameStop has made an offer to acquire eBay for $56 billion, which comes as part of GameStop CEO Ryan Cohen's plan to transform the online marketplace into a "legit competitor to Amazon," he tells The Wall Street Journal. In an announcement on Monday, eBay says it will "carefully review" the unsolicited proposal, adding that it […]

GameStop has made an offer to acquire eBay for $56 billion, which comes as part of GameStop CEO Ryan Cohen’s plan to transform the online marketplace into a “legit competitor to Amazon,” he tells The Wall Street Journal. In an announcement on Monday, eBay says it will “carefully review” the unsolicited proposal, adding that it had “no discussions with or outreach from GameStop” before receiving the bid.

GameStop says it will fund the acquisition using $9.4 billion on the company’s balance sheet and third-party financing, including up to $20 billion from TD Securities. As noted by the WSJ, the company doesn’t say how it will fund the rest of the acquisition, but sources tell the outlet that “Cohen could tap outside investors, such as Middle Eastern sovereign-wealth funds, to back the deal.” The WSJ reports that Cohen is ready to launch a proxy fight to acquire eBay if the company doesn’t accept its offer.

Cohen has a pretty big incentive to grow GameStop, which was at the center of the memestock craze in 2021. Under his new compensation package, Cohen could make as much as $35 billion if the company meets certain financial goals, such as reaching a market capitalization of $100 billion, as reported by the WSJ. “eBay should be worth — and will be worth — a lot more money,” Cohen told the WSJ. “I’m thinking about turning eBay into something worth hundreds of billions of dollars.”

Over the past year, GameStop closed more than 700 stores across the US as spending on physical games continued to dip. As of January 2026, GameStop has 1,598 stores left in the US. Even with GameStop’s attempts to offset this shift by focusing on trading cards and collectibles, the company’s revenue sank 14 percent in the fourth quarter of 2025.

Share:

More in Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet🎮 Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet

Final Fantasy 7 Revelation includes an exclusive Magic: The Gathering promo card, continuing Wizards’ steady stream of Final Fantasy releases.

🎮 Final Fantasy🎮 Magic: The Gathering
PolygonNewsabout 2 hours ago
‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO🖥 PC, Multi-platform

‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO

A panel of experts said the game industry is currently in the worse state it's been in 40 years.

🎮 Fortnite
PolygonNewsabout 3 hours ago
Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For🎮 Multi-platform

Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For

!Halloween The Game Michael Myers Illfonic Gun Interactive Single Player Campaign (https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/af83b5ce/halloweenpromo1.jpg.webp) Colorado-based developer IllFonic has been making asymmetrical multiplayer games based on iconic movie IPs for most of its existence. Arguably its biggest hit remains its first stab at the genre, with 2017's Friday the 13th: The Game (a great game now infamous for its shutdown), but since then, the team has released Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed, and most recently, Killer Klowns from Outer Space: The Game. Finally, though, IllFonic is making the biggest horror-movie-turned-asymmetrical-multiplayer layup game of all time with Halloween: The Game. If you preorder the more expensive fancy-smancy version, you can hop into the game early on September 4; otherwise, the game goes wide on September 8. I need more time to work through and digest IllFonic's multiplayer offering in Halloween, but I have completed the single-player campaign (the studio's first in one of these games) and wanted to bring you some initial thoughts. A Few Notches Above Glorified Tutorial !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/2e83139b/halloween1.jpg.webp) If you aren't a multiplayer person and were curious about picking up Halloween for its single-player offering... I wouldn't. It lasts just a couple of hours – though you can extend it by replaying chapters to knock out optional objectives and unlock cosmetic rewards – and is just a few notches above a glorified tutorial for playing as Michael Myers. Each chapter introduces new mechanics in his kit that you will then hone and master in the multiplayer side of Halloween. There is a heaping dose of love from IllFonic, however, to the movies, primarily the 1978 Halloween from director/synth player/gamer John Carpenter that started it all, that elevates it just so. As you might expect, a single-player campaign where you play as Michael Myers based on the first Halloween film is, well, a video game version of that movie. If you've never played an IllFonice game before, this campaign will give you the rundown on how its games feel, including the at-this-point-must-be-a-feature-and-not-a-bug baked-in instability. I encountered nothing game-ruining, but like its predecessors, Halloween has a distinguishable jank to it that you will either come to love because it adds to the unpredictable nature of these multiplayer experiences or you will hate because... it's still jank. It runs fine, performance-wise, but I did encounter some noticeable bugs, like falling through floors or being unable to hide bodies in designated hiding areas; I would not categorize this as the acceptable jank I expect in an IllFonic game, and I hope the team is working on patching issues like that up. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/bd2832aa/halloweenpromo3.jpg.webp) Nonetheless, escaping Smith's Grove, killing a mechanic and donning Michael's trademark navy blue jumpsuit, and killing the clerk at a department store so you can steal and put on the William Shatner mask to complete the set is good fun. A filmic look overlaid on the game's true-to-movie visual style sells the aesthetics. Though if you aren't a fan of film grain, you won't like what you see. Performances in the campaign are fine, with Dr. Loomis being the only real standout/named character in the otherwise boilerplate cast who are there to be victims. Running around Haddonfield's suburbs as Michael is good, terrifying fun. In quiet moments, his pained breaths add a sinister air to every step, while screams from nearby houses or hushed breathing in closets sell the idea that you embody evil and everyone is afraid of you. So, too, does the wide array of kills at your disposal. You can stalk victims from afar, completing minigames to raise what is essentially their fear level, and then strike using your knife, your hands, other weapons you find out and about like pitchforks and fire pokers, or even the environment for special contextual kills (like piercing bodies onto telephone poles or throwing someone off a second-floor porch). It remains a good time throughout the short campaign, which ends with Michael escaping Haddonfield to presumably go kill a bunch of random players in online matchmaking lobbies, but it does little more than teach you the ropes within the context of some of Michael's most notorious kills. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/05b7c47e/halloween2.jpg.webp) I'm satisfied as this campaign is about what I expected, but I would have liked something bigger to dig my knife into for IllFonic's first go at a single-player experience like this. Admittedly, however, that's not what you're here for (or at least, not what you should be here for). IllFonic's games of this ilk live and die by the multiplayer, and though I can see how playing as Michael will be interesting, I still have no idea what it's like to play alongside real players or as a resident running from him. With the campaign behind me, I'll be starting my multiplayer Halloween journey properly. Look forward to my review for Game Informerat a later date. In the meantime, read Game Informer's reviews for Friday the 13th: The Game(https://gameinformer.com/games/fridaythe13ththegame/b/playstation4/archive/2017/06/02/a-killer-formula-suffering-massive-casualties.aspx), Predator: Hunting Grounds(https://gameinformer.com/review/predator-hunting-grounds/not-quite-at-its-apex), and Killer Klowns from Outer Space: The Game(https://gameinformer.com/review/killer-klowns-from-outer-space-the-game/more-fun-than-a-pie-in-the-face). After that, read our interview with IllFonic about what to expect in Halloween(https://gameinformer.com/gamescom-2025/2025/08/25/everything-we-learned-about-single-player-and-multiplayer-in-illfonics).

🎮 Playing Halloween: The Game's Single-Player Campaign
GameNewsabout 3 hours ago