GameStop Announces Shocking Buyout Offer For eBay, Priced At $55.5 Billion
🎮 Multi-platformNews

GameStop Announces Shocking Buyout Offer For eBay, Priced At $55.5 Billion

GameSpot » All News RSS FeedEddie Makuch4 min read(4 months ago)

Overview & Key Takeaways

The latest chapter in video game retailer GameStop's tumultuous story is unfolding, as the company has announced plans to make a deal to buy eBay for $55.5 billion.

GameStop said in a news release that it submitted a "non-binding proposal" to buy 100% of eBay at $125 per share in cash and stock, at 50% each. This would be about a 20% premium over where eBay's stock was trading on Friday and a 46% premium to eBay's closing price on February 4 this year. That was the day that GameStop started buying eBay stock. Today, it owns about 5% of eBay's outstanding stock.

CEO Ryan Cohen told The Wall Street Journal, "There is nobody who is more qualified, based on my experience, to run the eBay business," he said.

Continue Reading at GameSpot

The latest chapter in video game retailer GameStop's tumultuous story is unfolding, as the company has announced plans to make a deal to buy eBay for $55.5 billion.

GameStop said in a news release that it submitted a "non-binding proposal" to buy 100% of eBay at $125 per share in cash and stock, at 50% each. This would be about a 20% premium over where eBay's stock was trading on Friday and a 46% premium to eBay's closing price on February 4 this year. That was the day that GameStop started buying eBay stock. Today, it owns about 5% of eBay's outstanding stock.

CEO Ryan Cohen told The Wall Street Journal, "There is nobody who is more qualified, based on my experience, to run the eBay business," he said.

"eBay should be worth--and will be worth--a lot more money. I'm thinking about turning eBay into something worth hundreds of billions of dollars," he said.

GameStop, as a company, has a market cap of around $12 billion, compared to eBay's $46 billion. Cohen said he has $20 billion in debt financing from TD Bank to help get the deal done for eBay. GameStop also has about $9 billion in cash on hand. To make up the difference, GameStop could look for outside funding, including from Middle East sovereign wealth funds, the report said. There is no word on how eBay is feeling about selling itself, and it's possible no deal materializes.

In its news release, GameStop said it will deliver $2 billion in annualized cost reductions within the first 12 months of buying eBay, should the deal go through. This would include $1.2 billion in cost-cutting from sales and marketing at eBay, along with $300 million from product development, and $500 million from general and administrative costs.

Cohen would become the CEO of the combined company of GameStop and eBay, if the deal comes together.

This shocking news first came to light on Friday, when WSJ reported that Cohen was eyeing a deal for eBay--this report helped drive up the prices of eBay and GameStop shares after the market had closed for the week. The share prices for both companies rose further after this newest report emerged today, May 3.

Cohen going after a big company for a buyout is not a surprise, as the executive himself said this past January that he would do just that. At the time, he admitted that his plan might not work.

"It's ultimately either going to be genius or totally, totally foolish," he said of his plans to buy a company to help accelerate GameStop's transformation and make it a $100 billion company.

Cohen would personally stand to benefit in a major way if he can succeed in transforming GameStop's business into a $100 billion behemoth. Earlier this year, GameStop announced a new compensation package for Cohen that would pay him as much as $35 billion if he can reach certain extremely lofty market value and profitability targets, including reaching a valuation of $100 billion.

Cohen himself owns about 9% of GameStop. He takes no salary or cash bonuses under his employment agreement, along with "no golden parachute," the release said.

Cohen's role as GameStop CEO has been controversial, as the billionaire Chewy founder has overseen a dramatic downsizing of the company's business with layoffs, store closures, and selling off the iconic gaming magazine Game Informer.

Got a news tip or want to contact us directly? Email news@gamespot.com

Share:

More in Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet🎮 Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet

Final Fantasy 7 Revelation includes an exclusive Magic: The Gathering promo card, continuing Wizards’ steady stream of Final Fantasy releases.

🎮 Final Fantasy🎮 Magic: The Gathering
PolygonNewsabout 2 hours ago
‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO🖥 PC, Multi-platform

‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO

A panel of experts said the game industry is currently in the worse state it's been in 40 years.

🎮 Fortnite
PolygonNewsabout 3 hours ago
Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For🎮 Multi-platform

Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For

!Halloween The Game Michael Myers Illfonic Gun Interactive Single Player Campaign (https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/af83b5ce/halloweenpromo1.jpg.webp) Colorado-based developer IllFonic has been making asymmetrical multiplayer games based on iconic movie IPs for most of its existence. Arguably its biggest hit remains its first stab at the genre, with 2017's Friday the 13th: The Game (a great game now infamous for its shutdown), but since then, the team has released Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed, and most recently, Killer Klowns from Outer Space: The Game. Finally, though, IllFonic is making the biggest horror-movie-turned-asymmetrical-multiplayer layup game of all time with Halloween: The Game. If you preorder the more expensive fancy-smancy version, you can hop into the game early on September 4; otherwise, the game goes wide on September 8. I need more time to work through and digest IllFonic's multiplayer offering in Halloween, but I have completed the single-player campaign (the studio's first in one of these games) and wanted to bring you some initial thoughts. A Few Notches Above Glorified Tutorial !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/2e83139b/halloween1.jpg.webp) If you aren't a multiplayer person and were curious about picking up Halloween for its single-player offering... I wouldn't. It lasts just a couple of hours – though you can extend it by replaying chapters to knock out optional objectives and unlock cosmetic rewards – and is just a few notches above a glorified tutorial for playing as Michael Myers. Each chapter introduces new mechanics in his kit that you will then hone and master in the multiplayer side of Halloween. There is a heaping dose of love from IllFonic, however, to the movies, primarily the 1978 Halloween from director/synth player/gamer John Carpenter that started it all, that elevates it just so. As you might expect, a single-player campaign where you play as Michael Myers based on the first Halloween film is, well, a video game version of that movie. If you've never played an IllFonice game before, this campaign will give you the rundown on how its games feel, including the at-this-point-must-be-a-feature-and-not-a-bug baked-in instability. I encountered nothing game-ruining, but like its predecessors, Halloween has a distinguishable jank to it that you will either come to love because it adds to the unpredictable nature of these multiplayer experiences or you will hate because... it's still jank. It runs fine, performance-wise, but I did encounter some noticeable bugs, like falling through floors or being unable to hide bodies in designated hiding areas; I would not categorize this as the acceptable jank I expect in an IllFonic game, and I hope the team is working on patching issues like that up. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/bd2832aa/halloweenpromo3.jpg.webp) Nonetheless, escaping Smith's Grove, killing a mechanic and donning Michael's trademark navy blue jumpsuit, and killing the clerk at a department store so you can steal and put on the William Shatner mask to complete the set is good fun. A filmic look overlaid on the game's true-to-movie visual style sells the aesthetics. Though if you aren't a fan of film grain, you won't like what you see. Performances in the campaign are fine, with Dr. Loomis being the only real standout/named character in the otherwise boilerplate cast who are there to be victims. Running around Haddonfield's suburbs as Michael is good, terrifying fun. In quiet moments, his pained breaths add a sinister air to every step, while screams from nearby houses or hushed breathing in closets sell the idea that you embody evil and everyone is afraid of you. So, too, does the wide array of kills at your disposal. You can stalk victims from afar, completing minigames to raise what is essentially their fear level, and then strike using your knife, your hands, other weapons you find out and about like pitchforks and fire pokers, or even the environment for special contextual kills (like piercing bodies onto telephone poles or throwing someone off a second-floor porch). It remains a good time throughout the short campaign, which ends with Michael escaping Haddonfield to presumably go kill a bunch of random players in online matchmaking lobbies, but it does little more than teach you the ropes within the context of some of Michael's most notorious kills. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/05b7c47e/halloween2.jpg.webp) I'm satisfied as this campaign is about what I expected, but I would have liked something bigger to dig my knife into for IllFonic's first go at a single-player experience like this. Admittedly, however, that's not what you're here for (or at least, not what you should be here for). IllFonic's games of this ilk live and die by the multiplayer, and though I can see how playing as Michael will be interesting, I still have no idea what it's like to play alongside real players or as a resident running from him. With the campaign behind me, I'll be starting my multiplayer Halloween journey properly. Look forward to my review for Game Informerat a later date. In the meantime, read Game Informer's reviews for Friday the 13th: The Game(https://gameinformer.com/games/fridaythe13ththegame/b/playstation4/archive/2017/06/02/a-killer-formula-suffering-massive-casualties.aspx), Predator: Hunting Grounds(https://gameinformer.com/review/predator-hunting-grounds/not-quite-at-its-apex), and Killer Klowns from Outer Space: The Game(https://gameinformer.com/review/killer-klowns-from-outer-space-the-game/more-fun-than-a-pie-in-the-face). After that, read our interview with IllFonic about what to expect in Halloween(https://gameinformer.com/gamescom-2025/2025/08/25/everything-we-learned-about-single-player-and-multiplayer-in-illfonics).

🎮 Playing Halloween: The Game's Single-Player Campaign
GameNewsabout 3 hours ago