Magic: The Gathering One Ring art controversy ends with artist admission
🎮 Multi-platformNews
#Magic: The Gathering#The Hobbit: An Unexpected Journey

Magic: The Gathering One Ring art controversy ends with artist admission

Polygon RSS FeedCorey Plante3 min read(4 months ago)

Overview & Key Takeaways

A longtime Magic: The Gathering illustrator claims Wizards of the Coast reused art for The One Ring in its upcoming Hobbit set.

A newly revealed version of The One Ring card for Magic: The Gathering’s upcoming crossover with The Hobbit drew criticism from within the game’s own artist community, ultimately revealing that the artist had copied the work of another.

The One Ring originally appeared as the headliner card in 2023’s The Lord of the Rings: Tales of Middle-earth set with several different art treatments, and as revealed during a MagicCon: Las Vegas 2026 panel on Friday, it will be reprinted for The Hobbit. That reprint credits artist Dan Frazier for the illustration, which depicts the One Ring floating at an angle over a marbled gold background as it glows with a fiery light. The composition is minimalist and focuses almost entirely on the Ring itself. Despite the hot glow, there are no visible Elvish runes.

That relatively simple presentation — and its similarities to earlier depictions of the Ring — quickly drew scrutiny online.

In a lengthy Facebook post published hours after the reveal, veteran fantasy illustrator Donato Giancola — who previously worked with Wizards of the Coast for 28 years — accused the company of reusing and modifying older artwork rather than commissioning an original piece. “They just digitally sampled the previous One Ring card from the Lord of the Rings set and flipped and deleted the Elvish Runes,” he wrote. “I doubt Dan Frazier had any real say in how this came about.” In the comments on that post, Frazier’s agent said that was the case, writing, “He did not. After several changes requested we never saw this version.”

Giancolo was referring to the borderless art treatment for The One Ring illustrated by Marta Nael that also features Gollum’s outstretched hand. He alleges that Wizards of the Coast sampled the Ring itself, mirrored it, and then removed the Elvish runes.

In a statement from Wizards of the Coast obtained by Polygon that has since been posted online, the company and Dan Frazier confirmed that Marta Nael's work had been used in a public apology. "In trying to create an iconic version of The One Ring, while looking at references online, I ended up using Marta’s Ring as a reference and painted over it to try to depict the item fans hold dear to their hearts," Frazier wrote. "In doing so, I didn’t make it my own."

Wizards of the Coast echoed that sentiment in its own statement, saying its internal review process “didn’t catch the issue” before the card was revealed. The company says it has also apologized to Nael, will update digital versions of the card to credit both artists, and ensure that Nael is compensated.

Wizards described the situation as unintentional, but acknowledged failures on both sides. “Dan made a mistake,” the statement reads. “We made mistakes in our process to not catch the error.”

Share:

More in Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet🎮 Multi-platform

Magic: The Gathering Isn’t Done With Final Fantasy Just Yet

Final Fantasy 7 Revelation includes an exclusive Magic: The Gathering promo card, continuing Wizards’ steady stream of Final Fantasy releases.

🎮 Final Fantasy🎮 Magic: The Gathering
PolygonNewsabout 4 hours ago
‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO🖥 PC, Multi-platform

‘Worst Crash We’ve Seen Since the 1980s,’ Warns Epic Games CEO

A panel of experts said the game industry is currently in the worse state it's been in 40 years.

🎮 Fortnite
PolygonNewsabout 4 hours ago
Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For🎮 Multi-platform

Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For

!Halloween The Game Michael Myers Illfonic Gun Interactive Single Player Campaign (https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/af83b5ce/halloweenpromo1.jpg.webp) Colorado-based developer IllFonic has been making asymmetrical multiplayer games based on iconic movie IPs for most of its existence. Arguably its biggest hit remains its first stab at the genre, with 2017's Friday the 13th: The Game (a great game now infamous for its shutdown), but since then, the team has released Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed, and most recently, Killer Klowns from Outer Space: The Game. Finally, though, IllFonic is making the biggest horror-movie-turned-asymmetrical-multiplayer layup game of all time with Halloween: The Game. If you preorder the more expensive fancy-smancy version, you can hop into the game early on September 4; otherwise, the game goes wide on September 8. I need more time to work through and digest IllFonic's multiplayer offering in Halloween, but I have completed the single-player campaign (the studio's first in one of these games) and wanted to bring you some initial thoughts. A Few Notches Above Glorified Tutorial !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/2e83139b/halloween1.jpg.webp) If you aren't a multiplayer person and were curious about picking up Halloween for its single-player offering... I wouldn't. It lasts just a couple of hours – though you can extend it by replaying chapters to knock out optional objectives and unlock cosmetic rewards – and is just a few notches above a glorified tutorial for playing as Michael Myers. Each chapter introduces new mechanics in his kit that you will then hone and master in the multiplayer side of Halloween. There is a heaping dose of love from IllFonic, however, to the movies, primarily the 1978 Halloween from director/synth player/gamer John Carpenter that started it all, that elevates it just so. As you might expect, a single-player campaign where you play as Michael Myers based on the first Halloween film is, well, a video game version of that movie. If you've never played an IllFonice game before, this campaign will give you the rundown on how its games feel, including the at-this-point-must-be-a-feature-and-not-a-bug baked-in instability. I encountered nothing game-ruining, but like its predecessors, Halloween has a distinguishable jank to it that you will either come to love because it adds to the unpredictable nature of these multiplayer experiences or you will hate because... it's still jank. It runs fine, performance-wise, but I did encounter some noticeable bugs, like falling through floors or being unable to hide bodies in designated hiding areas; I would not categorize this as the acceptable jank I expect in an IllFonic game, and I hope the team is working on patching issues like that up. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/bd2832aa/halloweenpromo3.jpg.webp) Nonetheless, escaping Smith's Grove, killing a mechanic and donning Michael's trademark navy blue jumpsuit, and killing the clerk at a department store so you can steal and put on the William Shatner mask to complete the set is good fun. A filmic look overlaid on the game's true-to-movie visual style sells the aesthetics. Though if you aren't a fan of film grain, you won't like what you see. Performances in the campaign are fine, with Dr. Loomis being the only real standout/named character in the otherwise boilerplate cast who are there to be victims. Running around Haddonfield's suburbs as Michael is good, terrifying fun. In quiet moments, his pained breaths add a sinister air to every step, while screams from nearby houses or hushed breathing in closets sell the idea that you embody evil and everyone is afraid of you. So, too, does the wide array of kills at your disposal. You can stalk victims from afar, completing minigames to raise what is essentially their fear level, and then strike using your knife, your hands, other weapons you find out and about like pitchforks and fire pokers, or even the environment for special contextual kills (like piercing bodies onto telephone poles or throwing someone off a second-floor porch). It remains a good time throughout the short campaign, which ends with Michael escaping Haddonfield to presumably go kill a bunch of random players in online matchmaking lobbies, but it does little more than teach you the ropes within the context of some of Michael's most notorious kills. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/05b7c47e/halloween2.jpg.webp) I'm satisfied as this campaign is about what I expected, but I would have liked something bigger to dig my knife into for IllFonic's first go at a single-player experience like this. Admittedly, however, that's not what you're here for (or at least, not what you should be here for). IllFonic's games of this ilk live and die by the multiplayer, and though I can see how playing as Michael will be interesting, I still have no idea what it's like to play alongside real players or as a resident running from him. With the campaign behind me, I'll be starting my multiplayer Halloween journey properly. Look forward to my review for Game Informerat a later date. In the meantime, read Game Informer's reviews for Friday the 13th: The Game(https://gameinformer.com/games/fridaythe13ththegame/b/playstation4/archive/2017/06/02/a-killer-formula-suffering-massive-casualties.aspx), Predator: Hunting Grounds(https://gameinformer.com/review/predator-hunting-grounds/not-quite-at-its-apex), and Killer Klowns from Outer Space: The Game(https://gameinformer.com/review/killer-klowns-from-outer-space-the-game/more-fun-than-a-pie-in-the-face). After that, read our interview with IllFonic about what to expect in Halloween(https://gameinformer.com/gamescom-2025/2025/08/25/everything-we-learned-about-single-player-and-multiplayer-in-illfonics).

🎮 Playing Halloween: The Game's Single-Player Campaign
GameNewsabout 4 hours ago