Marvel Snap studio attempts to quell concerns after layoffs, but it isn't enough
🎮 Multi-platformNews
🎮 but it#Mobile#Marvel SNAP

Marvel Snap studio attempts to quell concerns after layoffs, but it isn't enough

Polygon RSS FeedTomas Franzese3 min read(4 months ago)

Overview & Key Takeaways

Marvel Snap developer Second Dinner recently laid off developers, causing enough concern within its community that Ben Brode had to respond.

The Marvel Snap community is very concerned about the future of the digital card game after layoffs at developer Second Dinner. This prompted studio co-founder Ben Brode to respond and attempt to quell those fears by stating Second Dinner is still committed to Marvel Snap.

Marvel Snap originally launched in 2022 and attracted a very healthy community of players. Over time, that community has gotten smaller due to player fatigue and controversies regarding the game's approach to monetization. In March, Second Dinner published a blog post stating that it would take the rest of 2026 to fix some persistent issues with Marvel Snap and better set the game up for future updates.

In the weeks since that post, game designer Glenn Jones left Second Dinner and the studio laid off several developers, including community manager Griffin Bennett. This X post from Marvel Snap content creator Regis Killbin sums up the situation and how the community feels about it:

This exodus of staff critical to Marvel Snap's development is obviously cause for concern, with players on the game's official Reddit and Discord pages clearly voicing their concerns. There's an overarching worry that support for Marvel Snap is now going to wind down as it has felt like the game was suffering a slow death for some time.

Second Dinner originally stayed silent regarding the layoffs, but studio founder Ben Brode posted on Marvel Snap's Discord on May 1. He explained why the layoffs happened and reassured players that Second Dinner will follow through on what was promised in its March blog post.

"We said goodbye to a few members of our team yesterday, including our awesome community manager," Brode explained. "You know how much he cared about this community and we're going to miss him. We know many of you will, too. These decisions were painful to make and say nothing about the quality of the people leaving. Across the board, they're talented, wonderful people... For those of you concerned about Snap, we're still here, still building, still committed to this game and to you. The roadmap we shared in March remains the same. This is us making hard decisions to make sure we can keep going, not a sign that we're winding down. We’re here to support you."

Historically, it's never a great sign when a live service game developer has layoffs like this, even when the leadership say it's not a bad thing. While this isn't shaping up to be a Highguard-level fiasco, Brode's statement doesn't raise my confidence as an avid Marvel Snap player. While I'll keep playing for now, these layoffs have definitely shaken my faith in the game's future more than any other controversy Marvel Snap has faced over the past four years.

Marvel Snap is still available and receiving updates on Android, iOS, and PC. The game's next season, Daredevil: Crimson Twilight, will begin on May 5.

Share:

More in Multi-platform

'Obsession' Breakout Inde Navarrette Finds Her Next Big Sci-fi Thriller🎮 Multi-platform

'Obsession' Breakout Inde Navarrette Finds Her Next Big Sci-fi Thriller

The Obsession breakout is heading to Apple for a sci-fi thriller involving a very unlucky Waffle House waitress,

PolygonNewsabout 1 hour ago
Xbox Announces Monthly Hour Limits To Cloud Gaming Are Coming In November🟩 Xbox, Multi-platform

Xbox Announces Monthly Hour Limits To Cloud Gaming Are Coming In November

!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/c3df146d/xbox-cloud-gaming-1.jpg.webp) Xbox has announced a major change to its cloud gaming service, which is included in Xbox Game Pass subscriptions. Starting in November, Game Pass plans will now have limits on the number of hours players can spend cloud gaming based on their subscription tier. Xbox Cloud Gaming launched in 2020(https://gameinformer.com/2020/09/14/xbox-cloud-gaming-launches-tomorrow-with-more-than-150-games) and allows users to stream select games over the internet to supported mobile devices, letting them enjoy console-quality experiences on the go. There has never been a limit to using the feature, but this will soon change according to an Xbox Wire Post(https://news.xbox.com/en-us/2026/09/03/xbox-cloud-gaming-changes/). In November, the number of cloud gaming hours allotted each month will be as follows: - Game Pass Ultimate: 15 hours - Game Pass Premium: 10 hours - Game Pass Essential: 5 hours “Today, eligible Game Pass subscribers can stream without these monthly hour limits,” reads Xbox’s post. “We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud. We expect this upcoming change to impact 4% of Game Pass subscribers.” Xbox adds that once players use up the hours of cloud gaming play time included in their monthly subscription, they can purchase additional hours. This pricing has not been detailed yet, and will vary by market. Additionally, players can now use cloud gaming without subscribing to Game Pass by purchasing cloud playtime hours à la carte to stream games on supported devices. Xbox promises to provide information on pricing for playtime hours, the eligible games, how to check remaining hours, and more in November. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/09/03/ff57b959/xbox-cloud-playtime-hours.jpg.webp) As for why Xbox is making this change, it states, “We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer. Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance. We understand that for some players the practical result is a higher cost.” This move is the latest big change in a year full of them for Xbox. Following the appointment of current CEO Asha Sharma(https://gameinformer.com/2026/02/20/phil-spencer-is-retiring-xbox-president-sarah-bond-is-leaving-and-microsofts-coreai-head) in February, the company has undergone a massive restructuring(https://gameinformer.com/2026/07/06/xbox-parts-ways-with-five-studios-over-3000-layoffs-announced), resulting in 3,000 layoffs across the entire Xbox division and the splitting off of five internal development studios. Xbox Game Pass subscriptions dropped in price(https://gameinformer.com/2026/04/21/xbox-drops-prices-for-game-pass-ultimate-and-pc-game-pass-but-new-call-of-duty-games) in response to a previous hike, but Xbox consoles had another price increase(https://gameinformer.com/2026/06/25/xbox-consoles-are-getting-another-price-increase-in-august) in the past month. Most recently, Xbox announced a program letting players use their physical game discs to claim entitlement to their digital counterparts(https://gameinformer.com/2026/08/26/xbox-announces-disc-to-digital-program-letting-players-use-physical-games-to-claim-their). These big shifts come as Xbox prepares its next-generation console, Project Helix(https://gameinformer.com/2026/03/12/xbox-shares-new-hardware-details-for-next-generation-console-project-helix).

🎮 Xbox Announces Monthly Hour Limits To Cloud Gaming Are
GameNewsabout 3 hours ago
Point It Out! Episode 2🎮 Multi-platform

Point It Out! Episode 2

On episode 2 of Polygon's news show Point It Out!, Patches and Simone do a state of the union for the games industry in 2026.

🎮 GTA🎮 Pokémon
PolygonNewsabout 3 hours ago