'Obviously we love the PC,' Gabe Newell told us 15 years ago, but his focus was on 'a responsibility to gamers and game developers'
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'Obviously we love the PC,' Gabe Newell told us 15 years ago, but his focus was on 'a responsibility to gamers and game developers'

PC Gamer RSS FeedAndy Chalk3 min read(4 months ago)

Overview & Key Takeaways

Sony boosts PlayStation and Microsoft promotes Xbox, but the Valve boss said Steam takes a slightly different approach.

Steam is, by a country mile, the premier power in PC gaming. If you own a PC and play games on it, then it's just about a guarantee you use Steam with some regularity. You might therefore expect that, like Sony with PlayStation and Microsoft with Xbox, Valve would feel obligated to promote and support the PC. But 15 years ago, when Steam was still relatively youthful, Gabe Newell said that's not quite the approach he takes.

"It's a lot easier for me to think of it as having a responsibility to gamers and game developers," the Valve boss told us back in 2011. "It's hard to test being the flagbearer for the PC. It's a lot easier to go out to customers and find out, 'Do you like this? What do you dislike about this? How can we make this better?' So we tend to be a little narrower in terms of how we try to think about what problems it needs to solve."

It's a small but vital distinction, and one that was made necessary to a large extent by what Newell said Valve "loves" about the PC as a platform: Openness, innovation, and the ability to move quickly in ways that consoles cannot. The tradeoff is a lack of standardization and quality control that can be massively frustrating when you're troubleshooting a game that's working fine for everyone else.

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But at the time Newell said even that is an advantage in the big picture, and it's one of the main reasons PC gaming was still relevant in 2011, despite the persistent "PC gaming is dying" refrain—and remains so today.

"People like their PCs," Newell said. "There are huge numbers of them and each person gets to have the one that they like rather than the one that someone else has defined for them. There were 350 million PCs sold last year so the economies of scale are tremendous, so you get great value for money."

That sentiment has held true despite several companies over the years, including Google, Microsoft, and Nvidia, pushing cloud streaming as an alternative to owning your own PC. Valve has also broadly stuck to Newell's priorities, too, launching Steam Greenlight to allow for crowd-voted games to release on Steam a year after our 2011 interview. It threw open the doors in 2018 to allow anyone to release a game on Steam, though that hasn't prevented Valve's decisions to reject or delist certain games based on their content from causing significant controversy.

One of the PC's 2011-era selling points in Newell's eyes, "great value for money," is a little bit of a tougher sell these days, what with the ravenous RAM hunger of AI, buttressed by tariff chaos, the war on Iran, and, as always, unchecked corporate greed. Just a few months ago Valve seemed set on a sort of redemption arc for its living room PC initiative, the Steam Machine, after trying and failing to launch a line of Linux gaming machines in 2013. But the company has already acknowledged that the $99 tag on its new Steam controller is "up from where we originally wanted it to be," and it's hard to imagine the Steam Machine won't be following suit.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

But on the bright side, console prices are skyrocketing too, so there's no escape there. PC gaming wins again!

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Halo: Campaign Evolved’s Biggest Competition Might Be Halo🖥 PlayStation, Xbox, PC, Multi-platform

Halo: Campaign Evolved’s Biggest Competition Might Be Halo

Halo Campaign Evolved(https://www.gamespot.com/games/halo-campaign-evolved/) is a celebration of the franchise, but not many people are attending that party. New estimates peg sales at 1.2 million copies sold across PC, Xbox Series X|S, and PS5 so far, around $67 million in revenue, which isn't the best start for this remake of the original Halo campaign. Also available via Xbox Game Pass, the game is estimated to have 2.1 million players through the subscription service. According to Alinea Analytics' head of market analysis, Rhys Elliott(https://alineaanalytics.substack.com/), there are several reasons for this. Sales are split almost down the middle between Xbox Series X|S and PS5 at 42% and 41%, respectively, while Steam accounts for 17% of sales. This is up from its launch-week sales(https://www.gamespot.com/articles/halo-on-ps5-is-off-to-a-slow-start-expert-says/), but not by much. So what's the reason behind the lukewarm sales of the classic first-person shooter, which has gotten a new coat of paint and some fine-tuning under the gameplay hood? https://www.youtube.com/watch?v=7LimYD3Ycwo As Elliott noted, Halo: Campaign Evolved's biggest competition on PC might be another Halo--specifically, Halo: The Master Chief Collection. The Halo game compilation offers better value for money and includes Halo: Combat Evolved Anniversary, a 2015 remake that's pretty solid in its own right. Throw in options for multiplayer and more Halo games to the mix, and the $40 price tag makes it a much more tempting offer compared to the $50 required for Halo: Campaign Evolved, which is more barebones in comparison. Shinier graphics, extra co-op missions, and the ability to sprint in that game just aren't enough, it seems. "The price is too high for a port like this one, and the Halo brand--candidly--has lost a lot of cache, Elliot wrote(https://x.com/superhys/status/2087224210296893632). "A lot of Steam users already own Master Chief Collection--8.5 million copies sold on Steam, as per our estimates--which offers more content for less. On PS5, Halo: Campaign Evolved is estimated to have sold 544,000 copies so far, neck and neck with Xbox despite the Sony platform having a larger userbase than its Microsoft rival. Elliot explained that while plenty of PS5 owners jumped in thanks to the nostalgia factor of Halo, sales were driven by an "older, nostalgia-driven crowd" that encompasses players who are roughly 32-40 years old. Many of these people were likely former Xbox 360 owners who had since moved to PlayStation hardware, but the game didn't make a big dent with a "fresh" PlayStation audience. https://www.youtube.com/watch?v=woUnTCVv9JU Shooters, remakes, and legacy-leaning titles still sell well on the platform, as the audience overlap skews heavily toward the late PS2, Xbox 360, and early PS4 eras, Elliot explained. While Halo: Campaign Evolved didn't achieve the same velocity as several other Xbox ports did on PlayStation, bringing the Master Chief Collection with its multiplayer suite to that platform would have "certainly" done better, Elliot wrote. "At the very least, if the rumored Halo 2 remake ships with online multiplayer, it’ll sell a great deal more, assuming it comes to PlayStation at all." The co-creator of Halo and designer of Master Chief, Marcus Lehto, also shared his opinion on the remake recently, saying that he has a few issues(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/) with it but is generally happy with how it came out. Following the final update for Halo: Infinite(https://www.gamespot.com/articles/halo-infinites-last-update-arrives-this-month-as-devs-move-to-other-halo-projects/1100-6536070/) in November 2025, Halo Studios has now begun work on new Halo projects.

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Halo On PS5 Is Off To A Slow Start, Expert Says

For the first time ever, a Halo game is available on PlayStation with Halo: Campaign Evolved. The game is having a "notably slow start" on Sony's console in terms of sales, however, according to gaming analyst Rhys Elliott(https://alineaanalytics.substack.com/p/julys-top-playstation-games-by-copies). He estimated that Campaign Evolved sold 351,000 copies on PS5 during July and 452,000 to date, generating nearly $28 million. By comparison, Elliott said Campaign Evolved has shifted 212,000 units on Steam and about 900,000 on Xbox across console and PC thus far. https://www.youtube.com/watch?v=7LimYD3Ycwo The analyst said the game's price point--$50--was partly to blame. "Fifty dollars for what’s essentially a graphical touch-up of a 2001 game was always going to be a hard sell, and players clearly weren’t having it," he said. Beyond graphical improvements, Campaign Evolved also features three new prequel missions via the Operation Meteorite story arc. Multiplayer is what Halo is perhaps best known for, but Campaign Evolved--as its name suggests--does not feature multiplayer support. Also in his comments, Elliott said the slow start for Halo on PS5 "stings even more" when compared to the success of the Black Ops 1 and 2 ports on PlayStation. Those games reportedly combined to sell more than 11 million units(https://www.gamespot.com/articles/black-ops-1-and-2-ports-sold-11-million-copies-combined-on-playstation-benefitting-both-xbox-and-sony/), generating hundreds of millions of dollars. Elliott went on to lament the slowing sales and diminishing profile of Halo as a franchise in general after the series peaked with Halo 3 and Halo: Reach years ago. "One can’t help wondering what could have been if Halo had kept the trajectory it had around Halo 3 and Reach. A remake of the game that started it all landing this softly on a new platform makes me pretty sad, as a Halo fan," he wrote. There are more Halo games in development, including one that's been described as "like Fortnite"(https://www.gamespot.com/articles/next-halo-game-may-be-like-fortnite-with-live-service-report/1100-6535547/) with regards to its live-service approach. Developer Halo Studios has said future Halo games will also be on PlayStation(https://www.gamespot.com/articles/halo-games-will-be-on-playstation-going-forward-says-microsoft/1100-6535712/), but those comments came before Asha Sharma became Xbox CEO and pledged to release more exclusive games for Xbox(https://www.gamespot.com/articles/xbox-clarifies-its-exclusivity-strategy-moving-forward-wants-you-to-buy-an-xbox/).

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Moonlighter is free on Steam for a limited time🖥 PlayStation, Xbox, PC, Multi-platform

Moonlighter is free on Steam for a limited time

Moonlighter, the acclaimed roguelite that mixes dungeon crawling with shopkeeping, is free to keep for a limited time.

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