Quantum Break at 10: Remedy’s underrated sci-fi game was years ahead of its time
🟩 Xbox, Multi-platformNews
🎮 Remedy🎮 Control🎮 Alan Wake🎮 BG3🎮 Mario🎮 Spider-Man#Opinion#Quantum Break

Quantum Break at 10: Remedy’s underrated sci-fi game was years ahead of its time

Polygon RSS FeedAri Notis4 min read(4 months ago)

Overview & Key Takeaways

Quantum Break, Remedy Entertainment's 2016 time travel game, probably won't ever get a sequel. We look back

Remedy Entertainment has had one hell of a decade. 2019’s Control was popular enough to spawn an expanded universe. The 2023 action-horror game Alan Wake 2 picked up eight Game of the Year nominations, including one for the top prize. But the studio’s most innovative game of the past ten years was an underappreciated gem from the Obama years: Quantum Break.

Quantum Break, released ten years ago this month for Windows PC and Xbox One, was a boundary-breaking (heh) experiment in multimedia gaming. Part video game, part TV show, it mixed third-person shooting with an episodic narrative about time travel and evil corporations. The gimmick was, after every act break in the game, you’d briefly assume control of the game’s villain, and make a critical choice about the story. Your decision would then play out in the subsequent live-action episode.

It was a gambit, especially for the era; visual fidelity was sharp in 2016 but not exactly photorealistic, leading to some jarring transitions between gameplay and live-action. But the gimmick largely worked thanks to Quantum Break’s stacked cast. Shawn Ashmore (X-Men, The Rookie) portrayed protagonist Jack Joyce, estranged from his brother Will Joyce, played by Dominic Monaghan (Lost, Lord of the Rings). Aiden Gillen (at the height of his Game of Thrones fame) played Jack’s friend Paul Serene, who established Monarch Solutions, which, yes, is one of those evil corporations. The late Lance Reddick (The Wire, John Wick) turns in a masterfully cunning performance as Martin Hatch, Monarch’s CEO.

In one early choice, following a disaster at Monarch, Paul has to choose whether to use force or manipulation to cover it up. If you choose force, Monarch protesters are killed. But if you choose a manipulative approach, the protestors are let free — under legal condition that they can’t speak about events they witnessed. Later in the game, Paul has to choose to side with or against Martin; the consequences of that choice ultimately determine whether or not Paul ends up murdering another key Monarch employee in cold blood. Every choice features stakes this high, leading to a web of potential TV episodes so byzantine it makes one’s head spin. (For those curious: the Quantum Break wiki has an exhaustive rundown of every possible outcome.)

Of course, Quantum Break would’ve been lost to time if it wasn’t actually fun to play, but it was also a competent third-person shooter in its own right. Time manipulation serving an integral role in the story gave Remedy the leeway to implement some inventive abilities. One allowed you to create a temporary bubble of localized stopped-time, allowing you to shoot enemies and run away before the bullets even hit them. Your dash slowed down time, allowing you to escape tight situations. One move was basically a freakin’ time grenade, which is just as awesome as it sounds. What could’ve been yet another cover-based shooter turned into a frenetic ballet, as you blinked in and out of existence around the battlefield.

Clever weaponry aside, Quantum Break was far from perfect. In relation to some other Remedy Entertainment games, it was received fairly middlingly: the Xbox One version is currently sitting at a 77 on Metacritic. (Control and Alan Wake 2 are both in the 80s.) Reviews from the time praised the “gaming” aspects — gameplay, graphics, that sort of thing — and the unconventional structure. But critics weren’t convinced that the multimedia concept, while truly ground-breaking, coalesced as smoothly as it could’ve. Quantum Break, the thinking went, was proof positive that a hybrid video game/TV show could work, but was far from the platonic ideal of the form.

So why didn’t Remedy follow it up? After all, according to Microsoft, which published the game, Quantum Break “exceeded” sales expectations. (Exact sales figures aren’t publicly known.) But after 2016, Remedy and Microsoft moved on from what was then an exclusive publishing deal between the two companies; the rights to Quantum Break remain with Microsoft.

You could also speculate purely on practical lines as to why, even beyond a Quantum Break sequel, no other company has followed in Remedy’s footsteps. For one, Quantum Break was obviously an expensive production — just think of how many versions of each episode they had to produce — that happened during Xbox’s ill-advised “it’s not a gaming console but a media center” era. Plus, Remedy was a bit ahead of its time in terms of audience willingness to deal with large game files. (Quantum Break mandated a 75 GB “episode pack” years before 100+ GB games were the norm.) Whatever the case, Quantum Break was the first AAA game of its kind. It shouldn’t be the last.

N/A Related

Share:

More in Xbox, Multi-platform

PlayStation and Xbox Sales Are in Big Trouble After Massive Price Hikes🎮 PlayStation, Nintendo Switch, Xbox, Multi-platform

PlayStation and Xbox Sales Are in Big Trouble After Massive Price Hikes

The game industry just hit its lowest hardware sales figures since the pandemic due to AI-driven price increases.

PolygonNews40 minutes ago
Halo Co-Creator Has An Idea To Revive The Franchise, But Doubts Xbox CEO “Gives A Sh**”🟩 Xbox, Multi-platform

Halo Co-Creator Has An Idea To Revive The Franchise, But Doubts Xbox CEO “Gives A Sh**”

It's no secret that the Halo franchise is no longer Microsoft's crown jewel in terms of sales or prominence, and it hasn't been for some time. Halo co-creator Marcus Lehto has now weighed in with his idea for a new game and new development philosophies to help revive the Halo brand. However, Lehto went on to say his ideas are probably "fanciful," in part because he believes Xbox CEO Asha Sharma doesn't have a real interest in reviving the franchise. Posting on social media, Lehto said his pitch for a new Halo would be a project that does not aim to please all fans. Instead, he believes his idea for a "darker" and "more grounded" Halo game would not be embraced by many. "It would be a lot darker with a more grounded military feel," he said. "PvP would be the brains, PvE the heart and soul. It would not be 'everyone's' Halo." https://twitter.com/gamefabricator/status/2090175195390820456?s=46 Lehto went on to say that Halo's lore has "become too convoluted"(https://x.com/gamefabricator/status/2090280369379819685) and is now alienating players who might otherwise be interested in Halo. "My goal would be to carefully thread that lore through a new baseline that allows players the opportunity to experience Halo fresh and unencumbered," he said. "I would probably bench much of the current lore - respect it, but build a new future narrative for both the old and new audiences which makes much more sense," he added(https://x.com/gamefabricator/status/2090176084952400184). Lehto went on to say that Halo could have a bright future if management executes, but he thinks this might all be wishful thinking given the new leadership at Xbox these days. "I'm aware that it's fanciful and that I doubt Asha really gives a sh," he said. Lehto also suggested(https://x.com/gamefabricator/status/2090260733670105404) a new Halo game "must be built by a local team together, not outsourced around the globe to a group that has ZERO investment in making something great." Outsourcing development is a common strategy for game production today. Halo: Campaign Evolved, for example, was developed by numerous studios outside of Halo Studios. The game didn't get off to the best start(https://www.gamespot.com/articles/halo-campaign-evolved-biggest-competition-on-pc-might-be-halo/), and some people didn't enjoy some of the creative decisions, while others were confounded by Microsoft's decision to release a Halo game with no PvP multiplayer. For his part, Lehto said, "Outsourcing killed the game."(https://x.com/gamefabricator/status/2090278774554468410) In another post(https://x.com/gamefabricator/status/2090265187756699986), Lehto said he could foresee a future where multiple teams work on parts of a game that they "own." However, Lehto said "the core game and experience has to come from a centralized cohesive team - no exceptions." This isn't the first time that Lehto has offered a spicy Halo take. Before this, Lehto called out(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/) Campaign Evolved for "pandering to a new era of players with 0% attention span." Overall, however, Lehto really loved the game's upgrades(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/). In other Halo news, it was recently reported that Microsoft could enlist Call of Duty developer Sledgehammer to make a new Halo game(https://www.gamespot.com/articles/a-call-of-duty-studio-could-work-on-halo-report-says/).

🎮 Halo🎮 Halo Co-Creator
GameSpotNewsabout 3 hours ago
US Video Game Spending Just Had One Of Its Worst Julys Ever🎮 PlayStation, Xbox, Multi-platform

US Video Game Spending Just Had One Of Its Worst Julys Ever

After a few solid months(https://www.gamespot.com/articles/these-new-releases-gave-game-spending-a-much-needed-boost-in-march/1100-6539539/), it looks like video game spending hit a slump in July. That's according to new data by Circana, with the analyst firm saying that total video game spending in the US fell 10% year-over-year in July to $4.5 billion. New physical software sales also hit an all-time July low of $85 million--since tracking began in 1995 by Circana--and hardware sales dropped to their lowest July level since 2020. According to Circana, higher hardware prices driven by the components crisis have had a significant impact on PS5 and Xbox Series X|S console sales, and year-over-year metrics continue to suffer against the record-breaking June 2025 launch of the Nintendo Switch 2. "July video game hardware spending fell 29% when compared to a year ago, to $282 million, the lowest total for a July month since 2020 ($163 million)," Video Games at Circana senior director Mat Piscatella explained in the report. "Total hardware unit sales fell 39% versus July 2025, while the average selling price of a new unit of video game hardware jumped by 16%, to $542.  Unit sales were down on all console platforms when compared to a year ago. PlayStation 5 unit sales fell 6% versus July 2025, while Xbox Series dropped 18% and Switch 2 declined by 51%." https://www.youtube.com/watch?v=92NCgo5zce0 The PS5 still led the July hardware market in dollar sales, while the Switch 2 sold the most units overall last month. Having been on the market for 14 months, the Switch 2 is outselling the original Switch by 11% over the same period. Circana also noted that for the 2026 year-to-date period, physical game sales for PlayStation consoles accounted for 32% of total US consumer spending, while spending on physical games for Nintendo hardware sat at 63%. In terms of content, spending fell 9% in July when compared to a year ago, to $4.1 billion. Circana noted a decline in spending on mobile games as the primary driver of this drop, alongside a decrease in spending on console and PC games. For the video game highlights, Call of Duty: Black Ops 2 was the best-selling game of July in dollar sales, thanks to a PS5/PS4 port of it and its predecessor. EA Sports College Football 27 was July’s second-best-selling individual title in full-game dollar sales. Monopoly Go also experienced a surge in popularity--thanks mostly to a crossover with The Simpsons, and was the biggest game when it came to consumer spending. Pokemon Go also hopped several places upward in the top ten on the back of its anniversary celebrations. "Pokemon Go was the biggest mover, climbing to third during its 10th anniversary month," Sensor Tower's Bryan Isagholian added. "Niantic ran boosted XP events, anniversary-themed Pokemon, and follow-up events through July, alongside larger real-world activations like Go Fest and a Times Square Mega Mewtwo raid. Revenue rose +230% month-over-month." Resident Evil Requiem(https://www.gamespot.com/articles/capcom-is-having-a-great-year-and-it-has-franchises-new-and-old-to-thank/) is still the best-selling game in the US for 2026, but it could drop a few places soon. As we draw closer to the busy holiday season, sports games like NBA 2K27 and AAA releases like Call of Duty usually emerge as the year's best-sellers. On top of that, early sales for GTA 6 are looking impressive(https://www.gamespot.com/articles/gta-6-has-already-made-400-million-from-preorders-apparently/), reportedly bringing in $400 million before the game's launch in November. Top 10 Best-Selling US Video Games (July 2026) Based on combined physical and full-game digital dollar sales (7/5/2026 – 8/1/2026). Excludes mobile games and digital add-on content. 1. Call of Duty: Black Ops 2 (Previous Rank: 67) 2. EA Sports College Football 27 (New) 3. Assassin's Creed: Black Flag: Resynced (New) 4. EA Sports MVP Bundle (2026) (New) 5. Call of Duty: Black Ops (Previous rank: 150) 6. Halo: Campaign Evolved (New) 7. Splatoon Raiders (New) 8. Echoes of Aincrad: Sword Art Online (New) 9. Tomodachi Life: Living the Dream (Previous Rank: 6) 10. 007 First Light (Previous Rank: 3) Top 10 Best-Selling US Video Games to date in 2026 Based on combined year-to-date physical and full-game digital dollar sales. Excludes mobile games and digital add-on content. 1. Resident Evil: Requiem (Previous Rank: 1) 2. 007 First Light (Previous Rank: 3) 3. Crimson Desert (Previous Rank: 2) 4. MLB: The Show 26 (Previous Rank: 4) 5. Call of Duty: Black Ops II (Previous Rank: 130) 6. Forza Horizon 6 (Previous Rank: 5) 7. Tomodachi Life: Living the Dream (Previous Rank: 7) 8. Lego Batman: Legacy of the Dark Knight (Previous Rank: 6) 9. Pokemon: Pokopia (Previous Rank: 8) 10. EA Sports College Football 27 (Rank: New)

GameSpotNewsabout 3 hours ago