D&D’s new actual play show borrows a clever horror mechanic from Dark Dice
🎮 Multi-platformNews
#Actual Play

D&D’s new actual play show borrows a clever horror mechanic from Dark Dice

Polygon RSS FeedFrancesco Cacciatore5 min read(5 months ago)

Overview & Key Takeaways

Dungeon Masters' DM Jasmine Bhullar is making long rest harder for her players, but it's nothing compared to the house rules in Dark Dice.

On April 16, Dungeons & Dragons announced the debut of a new, official actual play show called Dungeon Masters. Featuring celebrities Neil Newbon, Devora Wilde, Christian Navarro, and Mayanna Berrin, and led by Dungeon Master Jasmine Bhullar, the show premiered its first two episodes on April 22, dropping the cast into the perilous mists of a Domain of Dread called Sithicus to showcase the contents of the upcoming Ravenloft: The Horrors Within book.

[Ed. note: Spoilers ahead for Dungeon Masters episode 2]

After a chaotic prelude, Bhullar has the team spirited away to Sithicus, where they quickly learn how inhospitable the Domains can be. To convey the nerve-wracking effect that these dark realms have on their inhabitants, the DM introduces the party to a house rule that affects what is perhaps D&D’s most important resource: a long rest. As the characters settle down for their first night of sleep, Bhullar asks the players to roll a constitution saving throw. Newbon and Berrin’s characters, Professor Crem de la Crem and Wesley, fail and are hit with one level of exhaustion as a consequence. This cool little spin reminded me of one of the prominent features used in my favorite D&D podcast, Dark Dice.

Dark Dice is an award-winning show created by Fool & Scholar Productions, Travis Vengroff and K.A. Statz. It’s a Dungeons & Dragons adventure (later developed into a longer campaign) with strong horror undertones, featuring excellent sound production (including music performed by a live orchestra) and editing. Unlike other famous shows like Critical Role, the sessions behind Dark Dice are edited and condensed into one-hour-long episodes that focus on rhythm and tension. And did I mention that the legendary Jeff Goldblum is a guest star and recurring character?

An illustration from iconic fantasy artist Dave Dolman featuring the cast of Dark Dice season 2 searching the Dead Pines Image: Dave Dolman/Fool & Scholar Productions

Dark Dice’s first adventure, “Domain of the Nameless God,” introduced fans to the scary world of Tural created by Vengroff (who acts as the DM), ripe with monsters that wear human skin and collect teeth, and ancient gods that make Cthulhu look like a nice fellow. The most interesting feature in this adventure is that the main antagonist, a monster called the Silent One, haunts the party from the start. His purpose is to deny them a long rest, thus whittling the characters’ resources, not to mention their mental health. (“Domain of the Nameless God” includes rules for sanity that come into play whenever the characters witness something disturbing or go through a traumatic experience.) This mechanic is resolved through constitution saving throws, but the effects are slightly more complex than what is seen in Dungeon Masters.

In “Domain of the Nameless God,” when the party tries to take a long rest, the characters who stay awake to take watch have to roll a constitution saving throw, with the difficulty based on how much time has passed since they last slept. Failing means that the character(s) on watch fall asleep, allowing the Silent One, who is stalking the party, to enter the encampment and do a bunch of nasty things that I won’t spoil here. The main effect, however, is that the monster’s ambushes deprive the party of a long rest, thus making the following saving throws to stay awake even harder.

Illustration of The Silent One monster from D&D Unnatural Horrors produced by the Dark Dice podcast Image: James A. Cartwright/Fool & Scholar Productions

This is a brilliant mechanic that attacks D&D 5e character builds at their core. The current edition of the game (including the 5.5 revision) is based on resource management: Every class has powers or abilities (including spells) that recharge on a long rest, which also have the effect of fully restoring hit points. The frequency with which a DM allows their players to take a long rest is one of the most effective ways to manage the difficulty of an adventure or campaign, and Vengroff devised a delightfully cruel way to do so. You can find these rules by purchasing the adventure or the Dark Dice campaign setting Unnatural Horrors.

For DMs: not every D&D group will be comfortable with such a grindy approach! But if your players are into horror, and they’re not afraid of having their endurance and skills tested, I highly recommend these products.

Bhullar took a much lighter approach in Dungeon Masters, but it still spices things up. Notably, she’s not using the 5.5e rules for exhaustion (where every level of this condition applies a cumulative minus two to all rolls), sticking with the 5e version instead. She also tied these checks to the presence of Sithicus’s darklord, Lord Soth, whose nightmares haunt whoever tries to sleep in his Domain. As anyone who played through Curse of Strahd knows, the darklords are the core of the demiplanes of the Ravenloft setting. Their presence and nature shape the Domain they are trapped in. Lord Soth will be familiar to Dragonlance fans, but his presence in Ravenloft is new for 5e (Sithicus was not featured in Van Richten’s Guide to Ravenloft). I’m curious to see how the party fares against the might of a darklord when they confront Lord Soth in the next episode.

Dungeon Masters has the potential to be a very entertaining show in the expanding landscape of D&D actual plays. However, Dark Dice offers something truly unique: It’s hard to pull off a good horror story in a fantasy setting like Dungeons & Dragons, but Vengroff and his cast of players did an excellent job. The production values and sound design enhance immersion, while the house rules perfectly complement the themes of the setting. Even if you’re not into horror, limiting a party’s chances for a long rest is a great way to fix some of D&D 5e’s most glaring balance issues.

Dungeon Masters airs new episodes on YouTube on Wednesdays at 6:30 pm PT. Dark Dice is available on Spotify, Apple Podcasts, and YouTube.

Share:

More in Multi-platform

Zelda: Tears of the Kingdom Returns in October With a New Deluxe Release🍄 Nintendo Switch, Multi-platform

Zelda: Tears of the Kingdom Returns in October With a New Deluxe Release

Nintendo and Dark Horse will release The Legend of Zelda: Tears of the Kingdom - Secrets of the Zonai this fall.

🎮 Zelda🎮 Tears of the Kingdom
PolygonNewsabout 1 hour ago
Before HBO’s The Last Of Us, An Entirely Different Adaptation Was Proposed🎮 Multi-platform

Before HBO’s The Last Of Us, An Entirely Different Adaptation Was Proposed

Naughty Dog's first effort to adapt The Last of Us for the screen was not as an HBO TV show, but a movie, a fact that recently began doing the rounds again on social media. Like with many Hollywood productions, The Last of Us had a tumultuous, long development period as a movie before it was ultimately abandoned in favor of what is now a hit series. While not everyone agrees with the creative departures from the source material(https://www.gamespot.com/articles/the-last-of-us-writer-expecting-furor-over-season-2/1100-6515962/) for the TV series on HBO, it's undeniably a success and one of HBO's biggest hits lately. Let's look back at how The Last of Us originated as a movie and run through the key developments that led to it becoming a TV show. The original movie pitch People across X recently discovered a post from Sony Pictures in 2014(https://x.com/sonypictures/status/492757891229552641?s=46) declaring that The Last of Us was "soon to be a major motion picture." This was a real, studio-sponsored image, not a fan mock-up. There was officially produced key art, showing Ellie wielding a knife. There was a "secret panel" at San Diego Comic-Con that year featuring director Sam Raimi, who was originally attached to produce the movie, having already had huge success at Sony with his Spider-Man films. https://twitter.com/sonypictures/status/492757891229552641?s=46 That The Last of Us was originally going to be a movie is not surprising given how many video game movies came before it and how many have been released since (with varying degrees of success). This was a year after The Last of Us came out in 2013. It was a hot property, as the game was a critical and a commercial success for Naughty Dog and Sony. With Sony also owning and operating its own film studio, all the synergies were there for Sony to make a Last of Us film. Neil Druckmann, who directed The Last of Us game, confirmed in 2014 that the movie would adapt the story of The Last of Us(https://www.gamespot.com/articles/another-reason-why-the-last-of-us-movie-is-sounding-good/1100-6418282/), as opposed to branching off in some other way. At the time, Druckmann said the movie would "take into account the unique properties of film,"(https://www.gamespot.com/articles/another-reason-why-the-last-of-us-movie-is-sounding-good/1100-6418282/) but he stressed it was early days and the team hadn't yet mapped out how it would condense the game's story into a two-hour film. In 2015, Druckmann confirmed he had written a second draft of the movie's script, which he said contained "pretty big changes"(https://www.gamespot.com/articles/the-last-of-us-movie-has-pretty-big-changes-but-st/1100-6424898/) from the source material. It was also at this time that Druckmann said a table read had already taken place with "a bunch of actors," though he did not name any outright. Game of Thrones star Maisie Williams was said to be a frontrunner to play Ellie(https://www.gamespot.com/articles/the-last-of-us-movie-arya-stark-actress-is-frontru/1100-6423949/), and many people said that casting was perfect. Williams herself confirmed she met with Druckmann and Raimi about it, but remarked at the time that there was no script or director at that point. Williams, who was 17 at the time, also joked at the time that she hoped Sony would make the movie quickly because, "If they make it in 30 years, they can't have a 40-year-old Ellie." Kaitlyn Dever was also considered for the role of Ellie in the film(https://www.gamespot.com/articles/maisie-williams-and-kaitlyn-dever-considered-for-canceled-tlou-movie/1100-6510290/), and, spoiler alert: Dever would go on to play Ellie's adversary, Abby, in the HBO TV show. Development Hell Hollywood productions can take a lot of time to come together, and when the production process goes on for an extended period of time, that's known as "Development Hell." The Last of Us movie was yet another example of this unfortunate phenomenon. In 2016, Druckmann said the movie hadn't progressed for "over a year" at that point(https://www.gamespot.com/articles/the-last-of-us-movie-development-hasnt-progressed/1100-6437330/). "It kind of entered development hell like these things tend to do," he said. The movie also never had a director signed on, nor was there a cast or a release date. !(https://www.gamespot.com/wp-content/uploads/2026/09/Screenshot-2026-09-03-at-11.58.58-AM.png?w=636) The Last of Us This wouldn't be the last time a Naughty Dog film project was subject to development hell, as the Uncharted movie is a very infamous example of this(https://www.gamespot.com/gallery/uncharted-movie-development-hell-a-timeline-of-all/2900-3354/), but that did eventually come together for release in 2022 after a decade of development. The Last of Us "would have been awful" as a movie Druckmann said in an interview with Sacred Symbols(https://x.com/GiannissTape/status/2094631003218202748) that movie executives told him to "make it bigger, make it more like World War Z," and he pushed back against this. "Go make World War Z. Why make The Last of Us? The Last of Us is not that," he said. Conversely, Druckmann said HBO boss Casey Bloys told him, "'Do as much action as you need to, and no more. Do as much violence as you need to, and no more. Here, we sell drama.'" Druckmann said he got the opposite notes when The Last of Us was envisioned as a feature film. It's not a stretch to imagine this is part of the reason why Naughty Dog opted for a TV show instead of a film, in addition to there being a more supportive and understanding team at HBO to produce and back the show. Druckmann also said HBO approached the source material with "such reverence and artistry," ensuring Naughty Dog would be involved in the process too. This is not always the case, of course, as the Baldur's Gate TV series at HBO does not involve Larian Studios(https://www.gamespot.com/articles/baldurs-gate-3-is-getting-an-hbo-series-and-you-can-probably-guess-whos-writing-it/1100-6537976/). Druckmann also mentioned that HBO was supportive of the many changes to the source material that Druckmann and writer/showrunner Craig Mazin made. Appearing on Logically Speaking(https://www.youtube.com/watch?v=jBesgXilHbk) in 2024, Druckmann said the movie version of The Last of Us "would have been awful." He said, "It would have been one of those bad adaptations had we finished that one." "You have two hours, max, and the feedback I got was, 'This will lead it down a bad path,'" he added. In a recent interview with GamesBeat(https://gamesbeat.com/how-k-id-is-bringing-compliance-into-the-ai-development-stack-gamesbeat-summit-recap/), Druckmann said he changed his mind about how to approach such projects. Whereas in 2014 he said The Last of Us movie would be an adaptation of the game, in 2016, he said Naughty Dog had "evolved our feelings" about adaptations. "As time goes on, we are not excited by a direct adaptation of a story for a game into a movie,” Druckmann said. “We have told that story well, cinematically. The idea for The Last of Us film was to be a direct adaptation. I don’t want that movie to be made." !(https://www.gamespot.com/wp-content/uploads/2026/09/Screenshot-2026-09-03-at-11.57.50-AM.png?w=636) Bella Ramsey as Ellie. Druckmann indeed got his wish, and that movie was never made. The TV series with HBO, meanwhile, premiered in January 2023, and its first season--starring Bella Ramsey as Ellie and Pedro Pascal as Joel--was a huge success in terms of critical reception and viewership numbers. A second season aired in 2025, and was similarly successful, though not quite to the same degree. A third--and potentially final(https://www.gamespot.com/articles/is-the-last-of-us-season-3-the-final-season-it-certainly-seems-that-way-hbo-boss-says/1100-6537812/)--season is in the works now, but Druckmann dropped out(https://www.gamespot.com/articles/the-last-of-us-game-co-creator-neil-druckmann-steps-down-from-the-hit-hbo-series/1100-6532923/) to focus on Intergalactic: The Heretic Prophet and other projects at Naughty Dog (maybe The Last of Us 3?(https://www.gamespot.com/articles/the-last-of-us-3-release-date-trailer-story/1100-6531075/)).

🎮 The Last of Us
GameSpotNewsabout 2 hours ago
'Ace Archer Kyoto Imperial Palace' walkthrough in Onimusha Way of the Sword🎮 Multi-platform

'Ace Archer Kyoto Imperial Palace' walkthrough in Onimusha Way of the Sword

In this "Ace Archer: Kyoto Imperial Palace" walkthrough in Onimusha: Way of the Sword, you'll find the location of all Kubi Akaris.

PolygonNewsabout 3 hours ago