007 First Light Is Borrowing Ideas From Some Of Hitman's Best Game Modes
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007 First Light Is Borrowing Ideas From Some Of Hitman's Best Game Modes

GameSpot » All News RSS FeedDarryn Bonthuys3 min read(5 months ago)

Overview & Key Takeaways

IO Interactive has shared new details on its upcoming James Bond game 007 First Light, including a new mode that looks inspired by one of Hitman's best post-launch ideas. Called Tac-Sim, players will get to take on missions with various parameters, each one designed to test their 00 agents with increasingly challenging objectives. The mode sounds similar to Hitman's Escalation Contracts and Freelancer, and for added incentive, it includes an online leaderboard to see how you stack up against your fellow agents.

Completing a Tac-Sim will also reward players with experience points that can be spent on gadget upgrades, outfits, and new weapons. To keep things interesting, "Game Changer" modifiers will task players with completing certain sub-objectives, like finding secret notes, taking on powerful enemies, and not firing any rounds. IO Interactive says that it plans to expand on Tac-Sim over time, creating new post-launch content for the game.

Hitman's extra modes helped add hours of replayability to all three games in the World of Assassination trilogy, while Freelancer mode introduced roguelike elements to the experience that reinvigorated Hitman 3 at the time. It's not unsurprising to see these ideas resurface in 007 First Light, as it shares an open-ended approach to its mission structure that looks like it was directly inspired by Hitman.

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IO Interactive has shared new details on its upcoming James Bond game 007 First Light, including a new mode that looks inspired by one of Hitman's best post-launch ideas. Called Tac-Sim, players will get to take on missions with various parameters, each one designed to test their 00 agents with increasingly challenging objectives. The mode sounds similar to Hitman's Escalation Contracts and Freelancer, and for added incentive, it includes an online leaderboard to see how you stack up against your fellow agents.

Completing a Tac-Sim will also reward players with experience points that can be spent on gadget upgrades, outfits, and new weapons. To keep things interesting, "Game Changer" modifiers will task players with completing certain sub-objectives, like finding secret notes, taking on powerful enemies, and not firing any rounds. IO Interactive says that it plans to expand on Tac-Sim over time, creating new post-launch content for the game.

Hitman's extra modes helped add hours of replayability to all three games in the World of Assassination trilogy, while Freelancer mode introduced roguelike elements to the experience that reinvigorated Hitman 3 at the time. It's not unsurprising to see these ideas resurface in 007 First Light, as it shares an open-ended approach to its mission structure that looks like it was directly inspired by Hitman.

The studio also shared a few new details on all of the Q Division gadgets that Bond can make use of in his missions, including the Q‑Lens to highlight useful information, the Q‑Watch to neutralize threats, the Laser Strap to create distractions, and more. Alongside Bond's talent for bluffing, combat skills, and ability to slow down time when engaged in shootouts, Bond should have plenty of tools in his arsenal to successfully complete a mission.

The new trailer also ended on an intriguing note, as IO Interactive mentioned that "an agent is never as good as when surrounded by allies," and that players will "figure out this part" when the time comes. The wording certainly sounds like a tease for some sort of multiplayer, but for now, 007 First Light is described as a single-player game.

Launching on May 27 for PC, PS5, and Xbox Series X|S--and at an undetermined date for Switch 2--007 First Light also shares one vital piece of DNA with its source material: a flashy title sequence. The game's cinematic-inspired opening was produced by award-winning performer Lana Del Rey and composer David Arnold, who previously scored five consecutive James Bond movies.

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Naughty Dog's first effort to adapt The Last of Us for the screen was not as an HBO TV show, but a movie, a fact that recently began doing the rounds again on social media. Like with many Hollywood productions, The Last of Us had a tumultuous, long development period as a movie before it was ultimately abandoned in favor of what is now a hit series. While not everyone agrees with the creative departures from the source material(https://www.gamespot.com/articles/the-last-of-us-writer-expecting-furor-over-season-2/1100-6515962/) for the TV series on HBO, it's undeniably a success and one of HBO's biggest hits lately. Let's look back at how The Last of Us originated as a movie and run through the key developments that led to it becoming a TV show. The original movie pitch People across X recently discovered a post from Sony Pictures in 2014(https://x.com/sonypictures/status/492757891229552641?s=46) declaring that The Last of Us was "soon to be a major motion picture." This was a real, studio-sponsored image, not a fan mock-up. There was officially produced key art, showing Ellie wielding a knife. There was a "secret panel" at San Diego Comic-Con that year featuring director Sam Raimi, who was originally attached to produce the movie, having already had huge success at Sony with his Spider-Man films. https://twitter.com/sonypictures/status/492757891229552641?s=46 That The Last of Us was originally going to be a movie is not surprising given how many video game movies came before it and how many have been released since (with varying degrees of success). This was a year after The Last of Us came out in 2013. It was a hot property, as the game was a critical and a commercial success for Naughty Dog and Sony. With Sony also owning and operating its own film studio, all the synergies were there for Sony to make a Last of Us film. Neil Druckmann, who directed The Last of Us game, confirmed in 2014 that the movie would adapt the story of The Last of Us(https://www.gamespot.com/articles/another-reason-why-the-last-of-us-movie-is-sounding-good/1100-6418282/), as opposed to branching off in some other way. At the time, Druckmann said the movie would "take into account the unique properties of film,"(https://www.gamespot.com/articles/another-reason-why-the-last-of-us-movie-is-sounding-good/1100-6418282/) but he stressed it was early days and the team hadn't yet mapped out how it would condense the game's story into a two-hour film. In 2015, Druckmann confirmed he had written a second draft of the movie's script, which he said contained "pretty big changes"(https://www.gamespot.com/articles/the-last-of-us-movie-has-pretty-big-changes-but-st/1100-6424898/) from the source material. It was also at this time that Druckmann said a table read had already taken place with "a bunch of actors," though he did not name any outright. Game of Thrones star Maisie Williams was said to be a frontrunner to play Ellie(https://www.gamespot.com/articles/the-last-of-us-movie-arya-stark-actress-is-frontru/1100-6423949/), and many people said that casting was perfect. Williams herself confirmed she met with Druckmann and Raimi about it, but remarked at the time that there was no script or director at that point. Williams, who was 17 at the time, also joked at the time that she hoped Sony would make the movie quickly because, "If they make it in 30 years, they can't have a 40-year-old Ellie." Kaitlyn Dever was also considered for the role of Ellie in the film(https://www.gamespot.com/articles/maisie-williams-and-kaitlyn-dever-considered-for-canceled-tlou-movie/1100-6510290/), and, spoiler alert: Dever would go on to play Ellie's adversary, Abby, in the HBO TV show. Development Hell Hollywood productions can take a lot of time to come together, and when the production process goes on for an extended period of time, that's known as "Development Hell." The Last of Us movie was yet another example of this unfortunate phenomenon. In 2016, Druckmann said the movie hadn't progressed for "over a year" at that point(https://www.gamespot.com/articles/the-last-of-us-movie-development-hasnt-progressed/1100-6437330/). "It kind of entered development hell like these things tend to do," he said. 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Druckmann also mentioned that HBO was supportive of the many changes to the source material that Druckmann and writer/showrunner Craig Mazin made. Appearing on Logically Speaking(https://www.youtube.com/watch?v=jBesgXilHbk) in 2024, Druckmann said the movie version of The Last of Us "would have been awful." He said, "It would have been one of those bad adaptations had we finished that one." "You have two hours, max, and the feedback I got was, 'This will lead it down a bad path,'" he added. In a recent interview with GamesBeat(https://gamesbeat.com/how-k-id-is-bringing-compliance-into-the-ai-development-stack-gamesbeat-summit-recap/), Druckmann said he changed his mind about how to approach such projects. Whereas in 2014 he said The Last of Us movie would be an adaptation of the game, in 2016, he said Naughty Dog had "evolved our feelings" about adaptations. 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