Today's Game Pass Change Is A Great One. The Next One Will Hurt.
🟩 Xbox, Multi-platformNews
🎮 Today's Game Pass Change🎮 The Next One

Today's Game Pass Change Is A Great One. The Next One Will Hurt.

GameSpot » All News RSS FeedMark Delaney7 min read(4 months ago)

Overview & Key Takeaways

Starting today, Xbox Game Pass Ultimate subscribers enjoy something few ever get to experience in the age of the subscription model: a price drop. It's been six months since the price of Game Pass Ultimate went up to $30 a month, but under the new Xbox CEO, Asha Sharma, the cost is unexpectedly falling back down to $23 a month. It's not without caveats--this tier no longer includes Call of Duty entries on their respective launch days--but for the likely millions of players who subscribe to Game Pass Ultimate and don't play Call of Duty, this is only a good thing.

This news comes less than a week after an internal memo written by Sharma spoke to how the price of Game Pass had risen too much. In the wake of today's official price reduction, the "leaked" internal memo feels more like an intended tease, otherwise known as a controlled leak. That's all fine by me. It's a tried-and-true means of communicating your brand's ideas to the public, and it's at least interesting to begin to see what shape Xbox will take under Sharma. But controlled leak or not, today's headline feels like it guarantees another major change is coming, and it's that next one that worries me.

Since 2017, Game Pass has changed many times, but one figurative line it hasn't crossed yet is the involvement of specific types of ads. There are many ways these could be implemented, from picture-in-picture or banner ads to video ads that interrupt gameplay, and more. Plenty of games, even some in Game Pass, do use ads, but they're usually of the sort that players don't balk at. I don't want my time with NBA 2K to be interrupted by an ad for the new Jordans, but I don't mind that there's a Jordan store inside the series' social hub, The City.

Continue Reading at GameSpot

Starting today, Xbox Game Pass Ultimate subscribers enjoy something few ever get to experience in the age of the subscription model: a price drop. It's been six months since the price of Game Pass Ultimate went up to $30 a month, but under the new Xbox CEO, Asha Sharma, the cost is unexpectedly falling back down to $23 a month. It's not without caveats--this tier no longer includes Call of Duty entries on their respective launch days--but for the likely millions of players who subscribe to Game Pass Ultimate and don't play Call of Duty, this is only a good thing.

This news comes less than a week after an internal memo written by Sharma spoke to how the price of Game Pass had risen too much. In the wake of today's official price reduction, the "leaked" internal memo feels more like an intended tease, otherwise known as a controlled leak. That's all fine by me. It's a tried-and-true means of communicating your brand's ideas to the public, and it's at least interesting to begin to see what shape Xbox will take under Sharma. But controlled leak or not, today's headline feels like it guarantees another major change is coming, and it's that next one that worries me.

Since 2017, Game Pass has changed many times, but one figurative line it hasn't crossed yet is the involvement of specific types of ads. There are many ways these could be implemented, from picture-in-picture or banner ads to video ads that interrupt gameplay, and more. Plenty of games, even some in Game Pass, do use ads, but they're usually of the sort that players don't balk at. I don't want my time with NBA 2K to be interrupted by an ad for the new Jordans, but I don't mind that there's a Jordan store inside the series' social hub, The City.

But mobile-style ads--the really annoying ones that pause your game, or offer you a re-do or some currency in exchange for 30 seconds of your time, or unskippable ads that appear when you enter certain menus--remain a line that console and PC gaming, for the most part, has not crossed. Such interference remains the enshittified aesthetic of mobile games. It feels like major players in the "core" gaming world are waiting for someone else to go first and shift the Overton Window on what is permissible regarding ad breaks in video games.

No Caption Provided

Now, it feels like Game Pass will be the first one to break that seal. There's been so much chatter around this subject, especially lately. Since October of last year, when Xbox Game Pass prices were last increased, we've heard one prominent analyst predict an ad-supported tier of Game Pass may be coming. Another did more than predict ads: He said Xbox should embrace ads. Though these are outside parties weighing in on the industry, similar chatter has been coming out of Team Xbox itself, too.

In 2025, Microsoft was testing an ad-supported tier of Game Pass. As much as the price drop of Game Pass Ultimate is a salve for the highest-paying Game Pass consumers, this doesn't address the players who want to get in for cheaper and are okay with having fewer perks. An ad-supported tier may be as cheap as free, which certainly solves the pricing obstacle some are met with today. In light of what looks like a controlled leak to promote some good news for Xbox, it feels like this talk of Game Pass with ads represents a similarly formulated campaign to get players comfortable with the idea now--or at least more used to hearing about it being possible--so it won't be such a shock later.

The problem is, once console games and platforms start using ads in this way that they've intentionally shied away from for so long, it feels disappointingly likely that the use of ads will skyrocket. The line will be crossed, and others will follow suit. Time after time, companies have shown they will min-max to the last cent, especially if they've already got you ensnared in their subscription services.

Amazon Prime used to be ad-free, but now you have to pay an additional fee to remove them. NFL RedZone was once gloriously sold as "seven hours of commercial-free football" before adding ads last season and offering no way to remove them. The NFL said it would use these sparingly, but the rate at which it used ads increased dramatically within a few months. You used to get all of WWE's history and ongoing premium events, complete with helpful bookmarks via the ad-free WWE Network. Now you have to pay $30 a month for those live events with frequent ad breaks via the remarkably broken ESPN app, while losing out on the entire back catalog--not to mention the many ads that now litter the ring itself. The playbook is all too common and, frankly, demoralizing.

Most companies don't find a fruitful new revenue stream and simply hold back due to a commitment to consumer goodwill. I don't expect Xbox will be so kind once it crosses that line and starts placing ads in its user experience. And I definitely do expect major players like Sony, EA, and Ubisoft to quickly follow in their footsteps once it feels like they've been granted permission. The distance between ads and no ads seems small when compared to the distance between what ad implementation may look like when it arrives versus what it'll look like just a few years later.

Worst of all, I don't know how to prevent this from happening. I don't want to say it's inevitable, or else I fear I'll help, in some small way, normalize the enshittification of an industry, a medium, an art form I care deeply about. For now, I just hope to sound the alarm loudly and often enough to delay this new normal indefinitely. Gaming companies are eagerly tripping over the starting line, waiting for someone to go first and usher in an obviously worse experience for players that we'll never get to undo. Game Pass may or may not be the first, but whoever is, it won't be the last.

Share:

More in Xbox, Multi-platform

PlayStation and Xbox Sales Are in Big Trouble After Massive Price Hikes🎮 PlayStation, Nintendo Switch, Xbox, Multi-platform

PlayStation and Xbox Sales Are in Big Trouble After Massive Price Hikes

The game industry just hit its lowest hardware sales figures since the pandemic due to AI-driven price increases.

PolygonNewsabout 6 hours ago
Halo Co-Creator Has An Idea To Revive The Franchise, But Doubts Xbox CEO “Gives A Sh**”🟩 Xbox, Multi-platform

Halo Co-Creator Has An Idea To Revive The Franchise, But Doubts Xbox CEO “Gives A Sh**”

It's no secret that the Halo franchise is no longer Microsoft's crown jewel in terms of sales or prominence, and it hasn't been for some time. Halo co-creator Marcus Lehto has now weighed in with his idea for a new game and new development philosophies to help revive the Halo brand. However, Lehto went on to say his ideas are probably "fanciful," in part because he believes Xbox CEO Asha Sharma doesn't have a real interest in reviving the franchise. Posting on social media, Lehto said his pitch for a new Halo would be a project that does not aim to please all fans. Instead, he believes his idea for a "darker" and "more grounded" Halo game would not be embraced by many. "It would be a lot darker with a more grounded military feel," he said. "PvP would be the brains, PvE the heart and soul. It would not be 'everyone's' Halo." https://twitter.com/gamefabricator/status/2090175195390820456?s=46 Lehto went on to say that Halo's lore has "become too convoluted"(https://x.com/gamefabricator/status/2090280369379819685) and is now alienating players who might otherwise be interested in Halo. "My goal would be to carefully thread that lore through a new baseline that allows players the opportunity to experience Halo fresh and unencumbered," he said. "I would probably bench much of the current lore - respect it, but build a new future narrative for both the old and new audiences which makes much more sense," he added(https://x.com/gamefabricator/status/2090176084952400184). Lehto went on to say that Halo could have a bright future if management executes, but he thinks this might all be wishful thinking given the new leadership at Xbox these days. "I'm aware that it's fanciful and that I doubt Asha really gives a sh," he said. Lehto also suggested(https://x.com/gamefabricator/status/2090260733670105404) a new Halo game "must be built by a local team together, not outsourced around the globe to a group that has ZERO investment in making something great." Outsourcing development is a common strategy for game production today. Halo: Campaign Evolved, for example, was developed by numerous studios outside of Halo Studios. The game didn't get off to the best start(https://www.gamespot.com/articles/halo-campaign-evolved-biggest-competition-on-pc-might-be-halo/), and some people didn't enjoy some of the creative decisions, while others were confounded by Microsoft's decision to release a Halo game with no PvP multiplayer. For his part, Lehto said, "Outsourcing killed the game."(https://x.com/gamefabricator/status/2090278774554468410) In another post(https://x.com/gamefabricator/status/2090265187756699986), Lehto said he could foresee a future where multiple teams work on parts of a game that they "own." However, Lehto said "the core game and experience has to come from a centralized cohesive team - no exceptions." This isn't the first time that Lehto has offered a spicy Halo take. Before this, Lehto called out(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/) Campaign Evolved for "pandering to a new era of players with 0% attention span." Overall, however, Lehto really loved the game's upgrades(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/). In other Halo news, it was recently reported that Microsoft could enlist Call of Duty developer Sledgehammer to make a new Halo game(https://www.gamespot.com/articles/a-call-of-duty-studio-could-work-on-halo-report-says/).

🎮 Halo🎮 Halo Co-Creator
GameSpotNewsabout 8 hours ago
US Video Game Spending Just Had One Of Its Worst Julys Ever🎮 PlayStation, Xbox, Multi-platform

US Video Game Spending Just Had One Of Its Worst Julys Ever

After a few solid months(https://www.gamespot.com/articles/these-new-releases-gave-game-spending-a-much-needed-boost-in-march/1100-6539539/), it looks like video game spending hit a slump in July. That's according to new data by Circana, with the analyst firm saying that total video game spending in the US fell 10% year-over-year in July to $4.5 billion. New physical software sales also hit an all-time July low of $85 million--since tracking began in 1995 by Circana--and hardware sales dropped to their lowest July level since 2020. According to Circana, higher hardware prices driven by the components crisis have had a significant impact on PS5 and Xbox Series X|S console sales, and year-over-year metrics continue to suffer against the record-breaking June 2025 launch of the Nintendo Switch 2. "July video game hardware spending fell 29% when compared to a year ago, to $282 million, the lowest total for a July month since 2020 ($163 million)," Video Games at Circana senior director Mat Piscatella explained in the report. "Total hardware unit sales fell 39% versus July 2025, while the average selling price of a new unit of video game hardware jumped by 16%, to $542.  Unit sales were down on all console platforms when compared to a year ago. PlayStation 5 unit sales fell 6% versus July 2025, while Xbox Series dropped 18% and Switch 2 declined by 51%." https://www.youtube.com/watch?v=92NCgo5zce0 The PS5 still led the July hardware market in dollar sales, while the Switch 2 sold the most units overall last month. Having been on the market for 14 months, the Switch 2 is outselling the original Switch by 11% over the same period. Circana also noted that for the 2026 year-to-date period, physical game sales for PlayStation consoles accounted for 32% of total US consumer spending, while spending on physical games for Nintendo hardware sat at 63%. In terms of content, spending fell 9% in July when compared to a year ago, to $4.1 billion. Circana noted a decline in spending on mobile games as the primary driver of this drop, alongside a decrease in spending on console and PC games. For the video game highlights, Call of Duty: Black Ops 2 was the best-selling game of July in dollar sales, thanks to a PS5/PS4 port of it and its predecessor. EA Sports College Football 27 was July’s second-best-selling individual title in full-game dollar sales. Monopoly Go also experienced a surge in popularity--thanks mostly to a crossover with The Simpsons, and was the biggest game when it came to consumer spending. Pokemon Go also hopped several places upward in the top ten on the back of its anniversary celebrations. "Pokemon Go was the biggest mover, climbing to third during its 10th anniversary month," Sensor Tower's Bryan Isagholian added. "Niantic ran boosted XP events, anniversary-themed Pokemon, and follow-up events through July, alongside larger real-world activations like Go Fest and a Times Square Mega Mewtwo raid. Revenue rose +230% month-over-month." Resident Evil Requiem(https://www.gamespot.com/articles/capcom-is-having-a-great-year-and-it-has-franchises-new-and-old-to-thank/) is still the best-selling game in the US for 2026, but it could drop a few places soon. As we draw closer to the busy holiday season, sports games like NBA 2K27 and AAA releases like Call of Duty usually emerge as the year's best-sellers. On top of that, early sales for GTA 6 are looking impressive(https://www.gamespot.com/articles/gta-6-has-already-made-400-million-from-preorders-apparently/), reportedly bringing in $400 million before the game's launch in November. Top 10 Best-Selling US Video Games (July 2026) Based on combined physical and full-game digital dollar sales (7/5/2026 – 8/1/2026). Excludes mobile games and digital add-on content. 1. Call of Duty: Black Ops 2 (Previous Rank: 67) 2. EA Sports College Football 27 (New) 3. Assassin's Creed: Black Flag: Resynced (New) 4. EA Sports MVP Bundle (2026) (New) 5. Call of Duty: Black Ops (Previous rank: 150) 6. Halo: Campaign Evolved (New) 7. Splatoon Raiders (New) 8. Echoes of Aincrad: Sword Art Online (New) 9. Tomodachi Life: Living the Dream (Previous Rank: 6) 10. 007 First Light (Previous Rank: 3) Top 10 Best-Selling US Video Games to date in 2026 Based on combined year-to-date physical and full-game digital dollar sales. Excludes mobile games and digital add-on content. 1. Resident Evil: Requiem (Previous Rank: 1) 2. 007 First Light (Previous Rank: 3) 3. Crimson Desert (Previous Rank: 2) 4. MLB: The Show 26 (Previous Rank: 4) 5. Call of Duty: Black Ops II (Previous Rank: 130) 6. Forza Horizon 6 (Previous Rank: 5) 7. Tomodachi Life: Living the Dream (Previous Rank: 7) 8. Lego Batman: Legacy of the Dark Knight (Previous Rank: 6) 9. Pokemon: Pokopia (Previous Rank: 8) 10. EA Sports College Football 27 (Rank: New)

GameSpotNewsabout 9 hours ago