This Driving Survival Roguelike is one of the Great Video Game Mash-ups
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🎮 This Driving Survival Roguelike#What to Play#Pacific Drive

This Driving Survival Roguelike is one of the Great Video Game Mash-ups

Polygon RSS FeedOli Welsh4 min read(about 4 hours ago)

Overview & Key Takeaways

Pacific Drive is one of the best hidden gems on Xbox Game Pass and PlayStation Plus

Many video games refine, redirect, or perfect existing genres. A rare handful invent new ones. Quite a few blend genres to freshen either one or both. And then there are games which take, two, or three, or more genres and throw them into an unholy stew that creates something original and unrepeatable — not the start of a new genre, but a total one-off.

I love games like this, and my favorite of the last few years is Pacific Drive: an apocalyptic sci-fi-horror survival roguelike road trip simulator, currently available on both Xbox Game Pass and PlayStation Plus.

In Pacific Drive, it's some time in an alternate 1990s and you're exploring the Zone, a bizarre, irradiated wasteland in the Pacific Northwest that's been abandoned since a science experiment went wrong in the 1950s. Your transport for this adventure is a creaky old station wagon which you progressively customize into a valiant, specialized, exclusion-zone-exploration vehicle.

In the game's slender plot, your character has some kind of psychic bond to this car. Honestly, developer Ironwood Studios needn't have written this in. You're guaranteed to develop a symbiotic relationship with, and deep fondness for, the rickety old banger as you play.

Pacific Drive is all about pushing deeper and deeper into the semi-randomized Zone map as you seek to uncover its mysteries on missions and self-directed runs. The aim is usually to get to an endpoint, or just as far as possible, and gather material for upgrades as you go. Playing in first person, you gingerly drive your car through the Zone's wild hazards, and get out to scavenge battered research stations or make impromptu repairs to keep the wagon going.

It's a really tough, capricious game. If you don't pay attention to small details — like not running your car battery down by leaving your headlights on — you can end up in serious trouble. There aren't traditional enemies, as such, but there are wild, possessed bundles of scrap that will attach themselves to your car and damage it, wayward drones that will try to drag you into trees, walking pillars of lightning, and pools of toxic waste everywhere.

If you die, or abandon your run because you can't go on, you lose all your loot and your car takes extra damage that will need to be repaired. I've limped back to my garage with most of the car's panels and doors missing, then needed to craft new ones. In order to complete a run, you need to trigger a gateway — a terrifying pillar of light that ruptures and radically destabilizes the landscape — and race toward it as reality seems to crumble around you.

This race is the heart-pounding climax to any run, but playing Pacific Drive is seldom peaceful, even though it can be slow and methodical. It's spooky and tense, and luck plays as big a part as preparedness or daring in your success. There's no way to save in a run, so the stakes keep mounting as you play, and it's quite easy to lose an hour of progress or more.

A screenshot from Pacific Drive Image: Ironwood Studios

This is a survival game in the sense that it belongs to a genre of games about starting from scratch, gathering and crafting to improve your chances in a hostile world. It's also a survival game in the purest sense — that navigating hazards and staying alive at any cost is what counts.

But what really makes Pacific Drive so compelling is its unique personality, most of it embedded in and expressed through the car. This is still a driving game, and the physics of the station wagon, with its springy suspension, loose steering, and low-torque, rumbling motor, are satisfying and full of character. There's moody indie rock on the stereo, and Zone inhabitants chatting and bickering on the radio so you don't feel so alone. The landscape is forbidding but awe-inspiring, filled with monolithic, abandoned structures straight out of Half-Life 2, lit by eerie phenomena, and soaked in the misty, forested atmosphere of the region, with its lingering memories of Twin Peaks and The X-Files.

Pacific Drive’s particular genius is to invest all your upgrades crafting work, not in a stationary base, but in a car you climb into and take with you, that serves as your inventory, your lab, and your suit of armor as well as your transport. That makes it a unique survival game but also, in its twisted way, a great celebration of the joy of the road trip. It's a game about working hard to pack up everything you care about, your life, your hopes and dreams, and taking it on the road. What could be better?

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Hellraiser: Revival Is More Than Just Cenobites and Gore – 10 Things We Learned From Saber Interactive🎮 PlayStation, Xbox, Multi-platform

Hellraiser: Revival Is More Than Just Cenobites and Gore – 10 Things We Learned From Saber Interactive

October wouldn't feel right without a spooky game or two, and Hellraiser: Revival(https://www.gamespot.com/games/clive-barkers-hellraiser-revival/) is shaping up to be a terrifying--and horny(https://www.gamespot.com/articles/hellraiser-revival-is-like-a-very-horny-resident-evil/)--dive into the nightmarish fiction of author Clive Barker. So far, the game is looking like the kind of Hellraiser experience that defined the franchise throughout the '80s and early '90s, and at Gamescom, Saber Interactive sat down with GameSpot to talk about the game, how far they're willing to go to nail the vibe of Hellraiser(https://www.gamespot.com/articles/hellraiser-revival-goes-out-of-its-way-to-ensure-youre-uncomfortable/), and more. Hellraiser: Revival launches for PC, PS5, and Xbox Series X|S on October 6. Cliver Barker was a "permissive" partner The legendary creator of Hellraiser needed some convincing before he started collaborating with Saber Interactive, but once he was assured that the developers had a grasp of the Hellraiser franchise, he gave the studio the freedom to tell their own tale within that dark universe. "Clive Barker was such a permissive partner to work with," narrative director Anthony De Fault said. "He was really supportive of our ideas. He basically just wanted to make sure we understood Hellraiser as a franchise, and then, once he knew that we had the, we were channeling the same spirit that he was channeling back in the '80s, he just let us go." Capturing the soul of Hellraiser's greatest hits https://www.youtube.com/watch?v=6Ad6CybXBC4 For the game, Saber Interactive aimed to capture the "soul" of the franchise, drawing not only from the recognizable visual elements established in the Hellraiser movies, but also from Clive Barker's original novella, The Hellbound Heart, which served as the source material for the franchise. "This game is a response, specifically to The Hellbound Heart, the first film, and Hellbound: Hellraiser 2, the second film," de Fault said. "So it's just the things that Clive was involved with that resonated really strongly with people back then. We wanted to make something that renewed that and had the same soul, but for a new medium and 40 years later." Barker was also credited as an executive producer on the third and fourth Hellraiser movies, but had no active production or creative involvement in the franchise until 2022's Hellraiser reboot. That gap saw six Hellraiser movies released, although fans usually consider this period a low point for the franchise. Saber Interactive isn't afraid of pushing ratings boards to the limits https://www.youtube.com/watch?v=YCTOqk9fzO0 From what we've seen so far, Hellraiser: Revival looks like it'll be going all in on the extreme subject matter of Barker's work. Saber Interactive has confirmed that the game is going to be gory and sexy, as the studio didn't want to compromise on their vision--even if that meant it faced the risk of being denied classification in several regions. Why go that far? Because doing anything less was seen as a disservice to Hellraiser fans. "We knew what Hellraiser ought to be. We knew how disappointed Hellraiser fans would be if we did compromise, so it was just never really on the table," de Fault explained. "We wanted to pitch it at a point where I don't know if the executives would necessarily have agreed with this at the time, but we always felt like, if we get denied a rating in one or two places, we've probably done our job right. It was just important to us to do everything with purpose. All of the depraved stuff that you might encounter in the game, I think everything in there is defensible in terms of there's a reason it's there. It's not just for shock value. "It's like a good discomfort." "Comforting discomfort," Esov added. So far, it looks like the game will be available in the US, at least, as it has received an ESRB rating(https://www.gamespot.com/articles/hellraiser-revival-passes-esrb-rating-with-all-of-its-extreme-horror-intact/1100-6538588/). It was all about execution While all of that comforting discomfort is designed with a purpose in mind, don't be too surprised if Hellraiser: Revival makes you reach for a bucket. One scene in particular might be hard to stomach, as de Fault described it as a moment of "consensual mutilation" in the game. "There's a consensual mutilation scene. In early versions of this, we failed to adequately convey to players that this was consensual. So, some people came away thinking it wasn't and that it was pretty distressing, and so we had to course-correct that. I think our intent was fully realized in the game. There wasn't really anything we wanted to do that we scaled back or anything like that. We just had to correct the execution in some places." Hellraiser: Revival takes place in the ancient year of 2006 https://www.youtube.com/watch?v=0rA40lqttO8 Hellraiser: Revival is set in 2006, in the small town of Claireport. Saber Interactive chose this time period as a bridge between '80s Hellraiser and the modern era, while also ensuring there wouldn't be any "super high-techy stuff" to distract players. "We still wanted it to feel like an older franchise, but just without going all the way back to the '80s," de Fault added. Pinhead has an agenda Like most Hellraiser movies, Revival revolves around a pair of sex freaks who get more than they bargained for when they use one of the infamous puzzle boxes created by the Cenobites--the all-new Genesis Configuration in this instance. Playing as Aiden, it'll be up to players to rescue his girlfriend Sunny from the Cenobites, and you can expect to run into Pinhead at several points in the story. "He plays a really substantial role," de Fault explained. He appears near the start of the game with all the other Cenobites, responding to the fact that Aiden and his girlfriend, Sunny, have used one of the configuration boxes from the game during their sexual play. In Hellraiser fashion, the Cenobites demand a soul, and they take somebody away who happens to be Sunny. "I probably shouldn't go further than that, but Pinhead, you encounter him multiple times. The deal that you have with him has its twists and turns, and it evolves." Pinhead is also voiced by Doug Bradley, the actor who played him in several Hellraiser movies over the decades. The "Genesis Configuration" box is fueled by suffering While previous Hellraiser media revolved around the Lament Configuration puzzle box, the Genesis Configuration is a completely new creation for the game. It serves as both a plot device and a weapon, but to use it, you'll need to fuel it with the suffering of enemies and Aiden's own anguish. Saber Interactive isn't spilling the beans on how it fits into the overall story of Hellraiser: Revival, but they did tease that it was made for a specific purpose that will be revealed eventually. "It's all in the name of this glorified violence, and basically, it gets powered by the suffering of yours and others," game director Emil Esov explained. "When there is suffering in the vicinity, you get more energy into the box, and you can perform these abilities." Cenobites can't be trusted Don't expect to be taking on iconic Cenobites in Hellraiser: Revival. They serve a variety of roles in the game, helping Aiden to unlock new powers for the Genesis Configuration or acting as unstoppable antagonists you'll have to escape. The female Cenobite--sometimes referred to as the Fallen because she was a nun who was drawn to sin in her human life--will also serve as a devil on Aiden's shoulder when she's not unlocking new powers for the Genesis Configuration. We're not worthy, we're not worthy! There's no shortage of enemies to deal with in Hellraiser: Revival, as Aiden will regularly come into conflict with the "Unworthy Ones" from the Cult of the Scarlet Church. Denied access to the Labyrinth, the worshippers of Leviathan are dangerous, but they're still fragile mortals who can be shot, skewered, and burned to death. Hellraiser: Revival's puzzles serve as a nice change of pace between all of the horror So what kind of game is Hellraiser: Revival? Esov and de Fault described as being a "puzzle-moderate" game, as when Aiden ventures into the depths of the Labyrinth, players will have solve the deadly challenges within that structure.. "There is like two to two-and-a-half hours of Labyrinth gameplay, and there is no combat in the Labyrinth," Esov said. "We intentionally designed it so the Labyrinth itself is something that is menacing, that is scary. Sometimes it's going to be, traps. Other times, it's going to be you using the Genesis Configuration to actually manipulate the Labyrinth. And then, sometimes it's the combination of the two. It's puzzle-moderate, but it's nothing like brain-crunching puzzles that require a lot of focus. "I think most of the puzzles are kind of 10-second to two-minute breathers between action or exploration sequences, that just force you to tickle your brain a little bit," De Fault added. "I'd say they occur fairly frequently, but they're not head-scratchers."

🎮 Hellraiser: Revival
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'Forza Horizon 6' Reportedly Delayed for PS5 as Console Wars Heat Up🎮 PlayStation, Xbox, Multi-platform

'Forza Horizon 6' Reportedly Delayed for PS5 as Console Wars Heat Up

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🎮 Horizon
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Xbox CEO Plays Coy About Whether Elder Scrolls 6 Will Skip PlayStation🎮 PlayStation, Xbox, Multi-platform

Xbox CEO Plays Coy About Whether Elder Scrolls 6 Will Skip PlayStation

Xbox CEO Asha Sharma has suggested Microsoft could make more exclusive games again(https://www.gamespot.com/articles/xbox-clarifies-its-exclusivity-strategy-moving-forward-wants-you-to-buy-an-xbox/), but will The Elder Scrolls 6(https://www.gamespot.com/articles/the-elder-scrolls-6-release-date-trailer-news/1100-6492383/) be among them? We still don't know, but that's the question the BBC(https://www.youtube.com/shorts/2ua0Q65JXyE) asked Sharma at Gamescom(https://www.gamespot.com/articles/the-biggest-gaming-show-in-the-west-continues-to-grow/) this week. But first, Sharma discussed her thoughts generally about exclusives, and how every platform, in her estimation, needs some form of exclusive content to grow. "We are increasingly going to be one of the largest platforms in the world. Every platform needs some form of exclusive experiences and content," she said. "And so, what we've shared is Gears of War: E-Day and Clockwork Revolution will be exclusive on console to Xbox. We're going to do the best we can to continue to do that, all in context of the business being healthy, and so we have to balance that." https://www.youtube.com/shorts/2ua0Q65JXyE Pressed to say if it is a "priority" to make The Elder Scrolls 6 exclusive to Xbox on console, Sharma smiled and said, "It's a beautiful game." Sharma recently visited the developers at Bethesda and offered an update on how the game was progressing(https://www.gamespot.com/articles/elder-scrolls-fans-think-theyve-worked-out-the-subtitle-for-elder-scrolls-6/). During her visit, protestors came to Bethesda's offices to drag Sharma for her decision to lay off thousands of Xbox developers(https://www.purexbox.com/news/2026/08/giant-rat-leads-protests-against-xbox-layoffs-outside-bethesda-hq), including people working on The Elder Scrolls 6. Due to these layoffs and other cuts, staffers at Bethesda are facing "crushing morale" and fears of more delays.(https://www.gamespot.com/articles/the-elder-scrolls-6-devs-fear-more-delays-after-layoffs-have-crushing-effect-on-morale/) In terms of Microsoft's approach exclusive games going forward, the team has said it will honor existing agreements for Xbox-made games that were previously announced as multiplatform releases. The Elder Scrolls 6 was announced in 2018, but at the time, Bethesda did not confirm platform details. Microsoft acquired Bethesda in 2021, and documents from the Microsoft vs. FTC case said The Elder Scrolls 6 was not planned for PS5(https://www.gamespot.com/articles/elder-scrolls-6-not-coming-to-ps5-and-wont-release-until-2026-at-the-soonest-microsoft-says/1100-6517794/). Former Xbox boss Phil Spencer, for his part, said in 2021(https://www.gq-magazine.co.uk/culture/article/xbox-phil-spencer-todd-howard-interview) that making games exclusive to Xbox is "not about punishing any other platform." He also alluded to the possibility of The Elder Scrolls 6 being exclusive to Xbox. "In order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about The Elder Scrolls 6," he said. "That would be true when I think about any of our franchises." Spencer spearheaded the effort to bring more Xbox games to rival platforms in a bid to make more money. He left Xbox earlier this year, and one of Sharma's first moves was to tell fans how important exclusives are to the business(https://www.gamespot.com/articles/xbox-must-have-exclusive-content-ceo-says/). Gears of War: E-Day, which launches this October, was reportedly planned for PS5(https://www.gamespot.com/articles/xbox-denies-that-gears-of-war-e-day-skipping-ps5-was-last-minute-decision-but-no-one-believes-that/) before Microsoft opted to make it exclusive on console to Xbox. Despite being announced more than eight years ago, The Elder Scrolls 6 still has no release date or official details.

🎮 Elder Scrolls🎮 Xbox CEO Plays Coy About Whether Elder Scrolls 6
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