The Best Sci-Fi Action Epic of All Time Is About to Be Streaming on Netflix
🎮 Multi-platformNews
🎮 The Best Sci-Fi Action Epic of All Time#Action#Alien#Aliens

The Best Sci-Fi Action Epic of All Time Is About to Be Streaming on Netflix

Polygon RSS FeedBrian VanHooker5 min read(about 3 hours ago)

Overview & Key Takeaways

James Cameron's Aliens is the still the greatest sequel ever because it gives you more than you could expect from a sequel to Ridley Scott's Alien

The best sequels expand upon everything audiences loved about the original — the action, the stakes, the world — while finding enough new ideas to justify returning to it at all. Making a worthwhile sequel can be a tricky balancing act, which is why there are as many bad sequels as there are good ones (if not more). 40 years later, though, one sequel remains the clearest example of how to pull that off.

Aliens is still what we want out of every sequel.

On the most basic level, the thing we want when we get a sequel is more — we want more of whatever it was we got the first time — and in James Cameron’s 1986 follow-up to Alien, we got more “more” than we ever could have imagined. We got more action, more death, more destruction, more explosions, more spaceships, and of course, more aliens. We even got more Sigourney Weaver, as she really only became the lead halfway through Alien, whereas she’s the focal point of Aliens from the beginning.

Cameron also gave us all that “more” without falling into the traps that befall other sequels. That’s what makes Aliens not just one of the greatest sequels ever, but the best sci-fi action thriller ever made — and a perfect movie to watch when it arrives on Netflix on Sept. 1.

Aiens 1986 James Cameron Sigourney Weaver Image: 20th Century Fox/The Everett Collection

After Ellen Ripley defeated the stowaway xenomorph aboard her spaceship in Ridley Scott’s 1979 film Alien, Ripley put herself back in stasis for her trip back to Earth. That was in 2122, but she didn't awaken until 2179, which is when Aliens begins. While the traumatized Ripley tries to readjust to civilian life, she’s later asked by the Weyland-Yutani Corporation to accompany a team of space marines to LV-426, the same moon where the alien had boarded the ship in the first film. While reluctant, she agrees on the condition that all the aliens there are to be killed. As to be expected, when Ripley and the marines land on LV-426, it kicks off a bloodbath between the aliens and the marines — and Ripley, again, becomes the hero.

Ellen Ripley holding a firearm in the xenomorph hive in Aliens Image: 20th Century Fox

Right from the beginning, Aliens is a thrill ride that doesn’t let up. Ripley awakens right at the beginning of the movie, and it quickly jumps to months later when she’s being sent back into space. Soon after that, she’s back on LV-426, which is when non-stop chaos erupts. And, because James Cameron is a master storyteller, he does this all without the movie ever seeming rushed. Cameron, who also wrote the film, gives you exactly what you need to know from scene to scene, then he just pushes the story along without an ounce of fat to trim.

One of the main ways he accomplishes this is to switch up the genre. While both Alien and Aliens are pure science fiction, the original is constructed like a horror movie. It's slow, methodical, and masterfully tense. All of that pays off in perfect horror movie fashion, but in Aliens, Cameron is playing by an entirely different set of rules. Gone is that sense of dread. Instead, you get a thrill ride.

While it may sound like Cameron’s genre switch was a radical departure — and I’m sure, to some lone voice in the wilderness, it was — I cannot imagine what else could have been done.

The first Alien is an excellent horror film, and so much of what makes it great is the gradual reveal of the alien, both visually and by the crew learning about the peculiarities of the strange species. Once all of those mysteries are solved, what else is there to do? Two aliens? Three? All of that just sounds lame to me when compared to the dozens of aliens we got. Worse yet, it sounds repetitive, which is just about the worst thing a sequel can be. As much as a sequel is about getting more of what we got the first time, people don’t want “more of the same.” We specifically don't want to retread the last movie (which a lot of sequels do) because, then, what’s the point of even making a sequel if you lack enough new ideas to justify it? Cameron’s Aliens is stuffed with new ideas, and those could only have been accomplished with the genre switch.

Aiens 1986 James Cameron Sigourney Weaver Image: 20th Century Fox/The Everett Collection

Since Aliens came out, it’s kind of set the gold standard — and sometimes an impossible standard — for all sequels since.

When we see a sequel nowadays, we want it to be bigger and badder than the first, and that applies pretty much across the board. The stakes have to be higher, the explosions have to be bigger, and when they’re not, we’re usually disappointed.

Alien 3, while it has its defenders, was, at the very least, a disappointment in scale. With just one alien to tackle again, it made the third film seem minuscule. Once a franchise is blown up the way Aliens did for Alien, it's nearly impossible to shrink it back down again and still satisfy people (there are a few exceptions, like Logan, for example, but not many). Sometimes that’s a drawback for franchises because eventually, they reach a point where they can’t make the stakes any bigger.

But, hey, franchises can end.

While it's great to get more of something, when there’s nothing left to give, it would be wise for movie studios to move on, rather than milk a franchise to death to the point where pretty much everyone laments the loss of the franchise’s former glory. Like, say, to pick a random example, the Alien franchise, maybe?


Aliens is streaming on Netflix starting Sept. 1.

Share:

More in Multi-platform

Magic’s Next Set Is Caught in a ‘Naval Snarl’ at the Panama Canal🎮 Multi-platform

Magic’s Next Set Is Caught in a ‘Naval Snarl’ at the Panama Canal

A Panama Canal traffic jam may cause a shortage of Magic: The Gathering’s Reality Fracture Play Boosters after the set’s October launch.

🎮 s Next Set
PolygonNewsabout 4 hours ago
'Star Wars' Officially Returns to Disney Plus Next Week with New Streaming Release🎮 Multi-platform

'Star Wars' Officially Returns to Disney Plus Next Week with New Streaming Release

The Mandalorian and Grogu revived Star Wars in 2026, now it's coming home to Disney Plus.

PolygonNewsabout 5 hours ago
Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS🎮 Multi-platform

Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS

Grand Theft Auto 6(https://www.gamespot.com/games/grand-theft-auto-vi/) has finally had its first big gameplay reveal, giving us our first real look at Rockstar's massive open-world and the amount of detail it holds. It's one that might be the most visually-impressive game we've ever seen, according to the experts at Digital Foundry. Digital Foundry's Oliver Mackenzie and Richard Leadbetter(https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering) have praised GTA 6's visual presentation, with Mackenzie specifically going as far to call it the "most impressive example of real-time game rendering" he's ever seen. The pair praised a slew of details showcased in the gameplay, including standout character rendering, especially the hair physics and skin details across not just the game's protagonist, but many NPCs too. Ray tracing use was also praised, with the pair pointing out how Rockstar has delicately implemented it in the right places for the biggest impact, and is leaning on older conventional methods in the pursuit for a better balance between fidelity and performance. Performance was a big talking point too, especially so given how poorly GTA 5 performed on Xbox 360 and PlayStation 3 when it initially launched. Rockstar has always seemingly favored the best looking image quality over the smoothest, but that seems to have changed with GTA 6. Digital Foundry noted that while the game was rendering at 30 frames per second, that target seems to be consistently hit, with the team rarely finding dips during its analysis of all 48,242 frames. According to Digital Foundry's calculations(https://www.digitalfoundry.net/features/gta-6-with-30fps-seemingly-confirmed-is-60fps-actually-realistic), the gameplay preview of GTA 6 was rendering at a native 1440p and then upscaled to 4K without using a modern upscaling technique, leading to a slightly soft image that can hopefully be improved before launch. The team also reaffirmed its prediction for several months ago, saying that it doesn't expect Rockstar to release a 60fps performance mode for GTA 6 on this generation of consoles, even with significant compromises to the outstanding visual presentation on offer. It expects the PlayStation 5 Pro to offer better examples of ray-traced effects or potentially higher resolution targets, but the CPU remains the biggest bottleneck in a world with so much simulation that would make halving the rendering time nigh impossible without a significantly more capable processor. That's something that a PC release in the future might showcase. There are so many details packed into the Grand Theft Auto 6 showcase that you might have missed, so make sure to check out our biggest takeways from the presentation(https://www.gamespot.com/videos/grand-theft-auto-vi-gta6-29-biggest-takeaways-from-the-reveal/), including the return of a six-star wanted level(https://www.gamespot.com/articles/gta-6-returns-to-six-star-wanted-levels/), how you can pet (and scold) dogs around the city(https://www.gamespot.com/articles/you-can-pet-and-scold-you-monster-the-dog-in-gta-6/), some of the references fans are already picking up(https://www.gamespot.com/articles/gta-6-looks-like-it-features-this-popular-tv-show-apartment/), and how you won't need to engage with the game's love story if you don't want to(https://www.gamespot.com/articles/gta-6s-jason-and-lucia-arent-necessarily-a-couple/).

🎮 Grand Theft Auto🎮 GTA
GameSpotNewsabout 8 hours ago