Riot is ending development on its League of Legends fighting game
🎮 PlayStation, Xbox, Multi-platformNews
🎮 Riot#Entertainment#Gaming#News

Riot is ending development on its League of Legends fighting game

The Verge » Games RSS FeedJay Peters2 min read(about 9 hours ago)

Overview & Key Takeaways

Riot Games is already winding down work on 2XKO, the free-to-play League of Legends fighting game, less than a year after its initial launch. Riot says "active development" will conclude at the end of 2026 because the company hasn't "seen enough players stick with the game to get to a path toward sustainability." Servers will […]

Riot Games is already winding down work on 2XKO, the free-to-play League of Legends fighting game, less than a year after its initial launch. Riot says “active development” will conclude at the end of 2026 because the company hasn’t “seen enough players stick with the game to get to a path toward sustainability.” Servers will stay online “beyond 2026,” and Riot is unlocking all playable characters and refunding money spent on the game.

2XKO launched in an early access beta on PC in October 2025 and hit PS5 and Xbox Series X / S in January. But shortly after, Riot announced it would be cutting staff working on the game, saying at the time that “overall momentum hasn’t reached the level needed to support a team of this size long term.”

It seems like things never turned a corner. Riot says in its Thursday announcement that it evaluated the game’s overall performance through the year, and while there were some bright spots with new character releases and competitive events, it wasn’t enough to keep the game going. “Even in these highlight moments, however, we saw no meaningful, sustained change in 2XKO’s trajectory; only a fraction of what it would take to trend toward sustainability,” Riot says. “Over time it became clear it would be impossible for us to continue actively developing the game as we are today.”

Riot says it would have continued development if “we saw any viable future,” but notes that “2XKO costs us substantially more to operate than it brings in, and engagement has stayed relatively flat despite our larger updates.”

2XKO is just the latest big live service bet that hasn’t panned out. Just this week, Bloomberg reported that Sony is stripping live service elements from its in-development multiplayer Horizon title. Highguard, following its closing announcement at December’s Game Awards, permanently shut down less than two months after launch. Earlier this year, Remedy announced a final major update for FBC: Firebreak, its live service shooter set in the Control universe — though like Riot’s plan for 2XKO, Remedy has chosen to keep Firebreak online. Even Fortnite isn’t immune to problems, as developer Epic Games laid off staff in March following a “downturn in Fortnite engagement.”

Share:

More in PlayStation, Xbox, Multi-platform

Take-Two Loses Billions In Market Value Since GTA 6 Leaks Began🎮 PlayStation, Xbox, Multi-platform

Take-Two Loses Billions In Market Value Since GTA 6 Leaks Began

GTA 6 is set for a big reveal on August 27(https://www.gamespot.com/articles/netflix-gta-6-exclusive-seems-doomed/) with an extended trailer coming to Netflix, but ahead of that, alleged gameplay footage is leaking everywhere(https://www.gamespot.com/articles/apparent-gta-6-footage-and-map-leak-as-rockstar-issues-takedowns/). The leaks began earlier this week, and Rockstar owner Take-Two's stock price has fallen this week as well. Take-Two has seen its total market cap lose billions, as the company's share price began the week around $245. Today, shares are trading around $236. !(https://www.gamespot.com/wp-content/uploads/2026/08/ViceCity028725c8.jpg?w=636) GTA 6 releases this November on PS5 and Xbox Series X|S. The share price of a company can be affected by news, and the GTA 6 leaks have been substantial, generating numerous headlines and even jokes from the US government(https://x.com/uscpsc/status/2090157772117516766?s=46). Another factor that could be affecting Take-Two's share price includes its top boss Strauss Zelnick selling $10 million worth of shares recently(https://www.sec.gov/Archives/edgar/data/1223489/000094658126000069/xslF345X06/form4.xml). Additionally, Take-Two's recent earnings report(https://ir.take2games.com/static-files/4f630313-26c4-4e73-a556-a2db39514449) showed that the company lost more than $30 million the past three months, with net bookings falling, too. Another new development for Take-Two's stock recently was the disclosure that the Ontario Teachers' Pension Plan bought nearly 150,000 shares of the company(https://www.quiverquant.com/institutions/ONTARIO%20TEACHERS%20PENSION%20PLAN%20BOARD/) worth more than $37 million. Take-Two's share price has bounced around a lot so far this year, and, as of today, it's down more than 6% year-to-date. Over the past year, Take-Two stock is up 3.3%. Anyone who has been a long-term shareholder has benefitted greatly, as Take-Two stock is up about 50% in the past five years. When GTA 5 came out in 2013, Take-Two's stock price was about $18. Today, it's above $235. GTA 6 also suffered a leak in September 2022. At the time, Zelnick said it was "really frustrating and upsetting,"(https://www.gamespot.com/articles/gta-6-leak-was-really-frustrating-and-upsetting-take-two-says/1100-6511236/) but the leaks had no financial impact. Set for release on November 19, GTA 6 is coming to PS5 and Xbox Series X|S. The developers at Rockstar were reportedly testing the game for Switch 2(https://www.gamespot.com/articles/gta-6-for-switch-2-tests-reportedly-happening-but-dont-get-your-hopes-up/1100-6536305/), but fans should not get their hopes up.

🎮 GTA
GameSpotNewsabout 13 hours ago
US Video Game Spending Just Had One Of Its Worst Julys Ever🎮 PlayStation, Xbox, Multi-platform

US Video Game Spending Just Had One Of Its Worst Julys Ever

After a few solid months(https://www.gamespot.com/articles/these-new-releases-gave-game-spending-a-much-needed-boost-in-march/1100-6539539/), it looks like video game spending hit a slump in July. That's according to new data by Circana, with the analyst firm saying that total video game spending in the US fell 10% year-over-year in July to $4.5 billion. New physical software sales also hit an all-time July low of $85 million--since tracking began in 1995 by Circana--and hardware sales dropped to their lowest July level since 2020. According to Circana, higher hardware prices driven by the components crisis have had a significant impact on PS5 and Xbox Series X|S console sales, and year-over-year metrics continue to suffer against the record-breaking June 2025 launch of the Nintendo Switch 2. "July video game hardware spending fell 29% when compared to a year ago, to $282 million, the lowest total for a July month since 2020 ($163 million)," Video Games at Circana senior director Mat Piscatella explained in the report. "Total hardware unit sales fell 39% versus July 2025, while the average selling price of a new unit of video game hardware jumped by 16%, to $542.  Unit sales were down on all console platforms when compared to a year ago. PlayStation 5 unit sales fell 6% versus July 2025, while Xbox Series dropped 18% and Switch 2 declined by 51%." https://www.youtube.com/watch?v=92NCgo5zce0 The PS5 still led the July hardware market in dollar sales, while the Switch 2 sold the most units overall last month. Having been on the market for 14 months, the Switch 2 is outselling the original Switch by 11% over the same period. Circana also noted that for the 2026 year-to-date period, physical game sales for PlayStation consoles accounted for 32% of total US consumer spending, while spending on physical games for Nintendo hardware sat at 63%. In terms of content, spending fell 9% in July when compared to a year ago, to $4.1 billion. Circana noted a decline in spending on mobile games as the primary driver of this drop, alongside a decrease in spending on console and PC games. For the video game highlights, Call of Duty: Black Ops 2 was the best-selling game of July in dollar sales, thanks to a PS5/PS4 port of it and its predecessor. EA Sports College Football 27 was July’s second-best-selling individual title in full-game dollar sales. Monopoly Go also experienced a surge in popularity--thanks mostly to a crossover with The Simpsons, and was the biggest game when it came to consumer spending. Pokemon Go also hopped several places upward in the top ten on the back of its anniversary celebrations. "Pokemon Go was the biggest mover, climbing to third during its 10th anniversary month," Sensor Tower's Bryan Isagholian added. "Niantic ran boosted XP events, anniversary-themed Pokemon, and follow-up events through July, alongside larger real-world activations like Go Fest and a Times Square Mega Mewtwo raid. Revenue rose +230% month-over-month." Resident Evil Requiem(https://www.gamespot.com/articles/capcom-is-having-a-great-year-and-it-has-franchises-new-and-old-to-thank/) is still the best-selling game in the US for 2026, but it could drop a few places soon. As we draw closer to the busy holiday season, sports games like NBA 2K27 and AAA releases like Call of Duty usually emerge as the year's best-sellers. On top of that, early sales for GTA 6 are looking impressive(https://www.gamespot.com/articles/gta-6-has-already-made-400-million-from-preorders-apparently/), reportedly bringing in $400 million before the game's launch in November. Top 10 Best-Selling US Video Games (July 2026) Based on combined physical and full-game digital dollar sales (7/5/2026 – 8/1/2026). Excludes mobile games and digital add-on content. 1. Call of Duty: Black Ops 2 (Previous Rank: 67) 2. EA Sports College Football 27 (New) 3. Assassin's Creed: Black Flag: Resynced (New) 4. EA Sports MVP Bundle (2026) (New) 5. Call of Duty: Black Ops (Previous rank: 150) 6. Halo: Campaign Evolved (New) 7. Splatoon Raiders (New) 8. Echoes of Aincrad: Sword Art Online (New) 9. Tomodachi Life: Living the Dream (Previous Rank: 6) 10. 007 First Light (Previous Rank: 3) Top 10 Best-Selling US Video Games to date in 2026 Based on combined year-to-date physical and full-game digital dollar sales. Excludes mobile games and digital add-on content. 1. Resident Evil: Requiem (Previous Rank: 1) 2. 007 First Light (Previous Rank: 3) 3. Crimson Desert (Previous Rank: 2) 4. MLB: The Show 26 (Previous Rank: 4) 5. Call of Duty: Black Ops II (Previous Rank: 130) 6. Forza Horizon 6 (Previous Rank: 5) 7. Tomodachi Life: Living the Dream (Previous Rank: 7) 8. Lego Batman: Legacy of the Dark Knight (Previous Rank: 6) 9. Pokemon: Pokopia (Previous Rank: 8) 10. EA Sports College Football 27 (Rank: New)

GameSpotNewsabout 16 hours ago
GTA 6 Has Already Made $400 Million+ From Preorders, Apparently🎮 PlayStation, Xbox, Multi-platform

GTA 6 Has Already Made $400 Million+ From Preorders, Apparently

According to a third-party research company, GTA 6(https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/) has already brought in more than $400 million in revenue from preorders. Sensor Tower's sales tracker for GTA 6(https://sensortower.com/grand-theft-auto-VI/sales-tracker) states that Rockstar sold 4.38 million copies, including any returns, through August 18, generating $429 million. The research firm said the sales mix is 77% PS5 and 23% Xbox Series X|S. This data is not confirmed, but it would not be a surprise to learn that GTA 6 is performing exceptionally well already given the massive hype behind it. Preorders began on June 25 for the $80 standard edition and $100 Ultimate Edition. According to Rockstar owner Take-Two, preorder numbers for GTA 6 are unprecedented in the video game industry(https://www.gamespot.com/articles/gta-6-preorders-are-unprecedented-across-the-industry-take-two-claims/?utmsource=dlvr.it&utmmedium=facebook), though the company declined to share an official figure(https://www.gamespot.com/articles/gta-6-preorder-numbers-wont-be-revealed-because-they-could-be-misleading-take-two-ceo-says/). So far, more people are preordering the game's $100 edition(https://www.gamespot.com/articles/gta-6-could-have-had-an-even-higher-price-as-100-edition-proves-popular/). GTA 6 preorder numbers are expected to climb higher still, as experts believe the majority of preorders will come in the last week or so before launch(https://www.gamespot.com/articles/gta-6-preorders-alone-could-pay-for-production-budget-expert/). One analyst has said GTA 6 could achieve 25 million preorders by launch, and that would work out to about $2 billion in revenue(https://www.gamespot.com/articles/gta-6-preorders-alone-could-pay-for-production-budget-expert/). That's enough to cover the game's development budget and the majority of marketing expenses. GTA 6’s proper marketing campaign has not begun yet–fans can expect it to kick off with the August 27 trailer on Netflix(https://www.gamespot.com/articles/netflix-gta-6-exclusive-seems-doomed/). Following multiple delays, GTA 6 releases on November 19 for PS5 and Xbox Series X|S. The standard edition could have been even more than $80(https://www.gamespot.com/articles/gta-6-could-have-had-an-even-higher-price-as-100-edition-proves-popular/), but Take-Two's Strauss Zelnick said the company wanted the game to be in reach for most people. For comparison, GTA 5 launched at $60 back in 2013. That same $60 is equivalent to about $85 today due to inflation.

🎮 GTA🎮 GTA 6
GameSpotNews1 day ago