Deus Ex, Epic Mickey Creator Warren Spector Retires From Game Development After Over 40 Years
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Deus Ex, Epic Mickey Creator Warren Spector Retires From Game Development After Over 40 Years

Game Informer News RSS FeedMarcus Stewart5 min read(about 5 hours ago)

Overview & Key Takeaways

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Warren Spector has announced that his 40+ year game development career has come to an end. The designer, known as one of the pioneers of the immersive sim genre thanks to his work on series such as System Shock, Deus Ex, and Thief, is stepping away from the industry.

In a LinkedIn post, Spector is direct in stating his intention to retire, reflecting on his lengthy career while stating the reasons behind the decision. “I'm a month away from my 44th year as a developer…With all that behind me and with age and health (my business) catching up with me I'm feeling like I've done what I set out to do. It's time to write some books, do a lot of reading, do some lecturing, maybe do some consulting. (Feel free to get in touch about those last two.) Also there's a keyboard here just waiting for me to get my piano chops back,” Specter writes.

Specter also states that he has mixed feelings about the decision due to having three game ideas he’d like to pursue “(One is very big... one is very small... and one I don't know how to make which scares me.)”, he writes. He also adds the current video game business is not “as much fun for me anymore.”

Game Informer News Deus Ex (2000)

“To all of you reading this I want you to remember that games are not a solved problem yet – there is, I hope, plenty of experimentation and innovation to come,” Specter writes. “And to all you young developers out there, I've said it before and I'll say it again, your job is to make people forget people like me ever existed.

Will I come back? Never say never. But I think it's time to ride off into the sunset.”

Specter’s career began at Origin, where he worked on games such as System Shock, Wing Commander, and the Ultima series before leaving to helm Looking Glass Studios Austin. There, he briefly worked on Thief: The Dark Project before joining John Romero's Ion Storm to create Deus Ex and its sequel Deux: Ex Invisible War, as well as work on Thief: Deadly Shadows.

In 2005, Spector founded Junction Point Studios, which partnered with Disney to create Epic Mickey (with Spector playing an instrumental role in resurrecting Disney’s pre-Mickey cartoon character, Oswald the Lucky Rabbit, after decades in obscurity). Spector joined Otherside Entertainment in 2016 to work on System Shock 3, which was later canceled with Tencent acquiring the IP, before working on the cooperative heist immersive sim Thick As Thieves, which launched in May.

To read more about Warren Spector’s career, check out our June interview where he discussed his career and status as the self-proclaimed “oldest man in game development.” You can also read another recent feature where Spector shed some light on his involvement in the long-lost System Shock 3.

Warren Spector has announced that his 40+ year game development career has come to an end. The designer, known as one of the pioneers of the immersive sim genre thanks to his work on series such as System Shock, Deus Ex, and Thief, is stepping away from the industry.

In a LinkedIn post, Spector is direct in stating his intention to retire, reflecting on his lengthy career while stating the reasons behind the decision. “I'm a month away from my 44th year as a developer…With all that behind me and with age and health (my business) catching up with me I'm feeling like I've done what I set out to do. It's time to write some books, do a lot of reading, do some lecturing, maybe do some consulting. (Feel free to get in touch about those last two.) Also there's a keyboard here just waiting for me to get my piano chops back,” Specter writes.

Specter also states that he has mixed feelings about the decision due to having three game ideas he’d like to pursue “(One is very big... one is very small... and one I don't know how to make which scares me.)”, he writes. He also adds the current video game business is not “as much fun for me anymore.”

Deus Ex, Epic Mickey Creator Warren Spector Retires From Game Development After Over 40 Years

Deus Ex (2000)

“To all of you reading this I want you to remember that games are not a solved problem yet – there is, I hope, plenty of experimentation and innovation to come,” Specter writes. “And to all you young developers out there, I've said it before and I'll say it again, your job is to make people forget people like me ever existed.

Will I come back? Never say never. But I think it's time to ride off into the sunset.”

Specter’s career began at Origin, where he worked on games such as System Shock, Wing Commander, and the Ultima series before leaving to helm Looking Glass Studios Austin. There, he briefly worked on Thief: The Dark Project before joining John Romero's Ion Storm to create Deus Ex and its sequel Deux: Ex Invisible War, as well as work on Thief: Deadly Shadows.

In 2005, Spector founded Junction Point Studios, which partnered with Disney to create Epic Mickey (with Spector playing an instrumental role in resurrecting Disney’s pre-Mickey cartoon character, Oswald the Lucky Rabbit, after decades in obscurity). Spector joined Otherside Entertainment in 2016 to work on System Shock 3, which was later canceled with Tencent acquiring the IP, before working on the cooperative heist immersive sim Thick As Thieves, which launched in May.

To read more about Warren Spector’s career, check out our June interview where he discussed his career and status as the self-proclaimed “oldest man in game development.” You can also read another recent feature where Spector shed some light on his involvement in the long-lost System Shock 3.

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After over four decades in video games, developer Warren Specter is retiring(https://www.gamespot.com/articles/deus-ex-and-immersive-sim-founding-father-warren-spector-retires-from-game-development/) from the industry. But as Specter moves towards the door, he wants to make sure that the team behind his 2010 game Epic Mickey(https://www.gamespot.com/games/disney-epic-mickey/) gets their due for bringing one of Walt Disney's earliest creations back home to Disney. In 2003, the development document for Epic Mickey reportedly spurred then-Disney president Bob Iger to eventually regain the rights to Oswald the Lucky Rabbit, a breakout animated character created by Disney and animator Ub Iwerks. When the Oswald property was taken from Disney, the latter created Mickey Mouse and the rest was history. In 2006, Iger was Disney's CEO when he made the deal to bring Oswald home in exchange for the rights to sportscaster Al Michaels. Subsequently, Epic Mickey was the first Disney project to bring Mickey and Oswald together. Sixteen years after Oswald appeared in Epic Mickey, the character is getting his own miniseries on Disney+.. On his LinkedIn account(https://www.linkedin.com/feed/update/urn:li:activity:7494614998011375616/), Specter reacted to the recent D23 preview of Oswald's Disney+ show. He also noted that he that Epic Mickey's contributions to the character were being overlooked. "I'm seriously looking forward to the miniseries, but it seems as if people are looking at it as the debut of the character," wrote Specter. "Call me small-minded but that ain’t right." Specter elaborated that the game marked Oswald's first Disney role since 1928, and added that the game's sequel, Epic Mickey: The Power of Two(https://www.gamespot.com/games/disney-epic-mickey-2-the-power-of-two/), gave Oswald a voice for the first time in a Disney story and fleshed out his love interest, Ortensia. "I have to admit that I’m a little bitter about the lack of credit the team gets for all this," Specter wrote. "I was blown away that Disney trusted us and saw fit to reintroduce the little guy in a game. But the team did a great job and deserves to be recognized for it before Hollywood makes people forget the games ever existed." In 2024, Epic Mickey got a modern remaster in Epic Mickey Rebrushed(https://www.gamespot.com/videos/disney-epic-mickey-rebrushed-launch-trailer/2300-6465189/). Around that time, Specter acknowledged that Epic Mickey 3 was unlikely to happen(https://www.gamespot.com/articles/epic-mickey-3-is-impossible-but-series-creator-has-some-ideas/1100-6521409/), but he did say that he had some ideas for the unmade sequel.

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