Halo Campaign Evolved skulls and where to find them
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Halo Campaign Evolved skulls and where to find them

Polygon RSS Feedโœ Ford Jamesโฑ 4 min read(21 days ago)

Overview & Key Takeaways

A guide to all skulls in Halo: Campaign Evolved and where to find them, along with a list of each skull and its description.

Skulls are collectibles in Halo: Campaign Evolved that can be used to modify your playthrough. There are a grand total of 42 skulls and 39 of them are hidden throughout the game's 13 levels. The other three are unlocked automatically once you find two skulls. 26 of these are legacy skulls, aka skulls that have featured in the Halo series before, while the remaining 16 are brand-new skulls. You'll need to collect all skulls to tackle the famous LASO (Legendary All Skulls On) challenge, and if you want to earn the Headhunter achievement/trophy.

Here are all the skulls in Halo: Campaign Evolved and where to find them, broken down by level, along with an explainer on what skulls actually are and the full list of available skulls.

Update (July 30): We've updated this guide with the locations of every skull in Halo: Campaign Evolved.


All skull locations in Halo: Campaign Evolved

Each level in Halo: Campaign Evolved has three hidden skulls to collect (and one terminal). Follow the links to each individual level below to learn where they are:

  1. The Pillar of Autumn
  2. Halo
  3. The Truth and Reconciliation
  4. The Silent Cartographer
  5. Assault on the Control Room
  6. 343 Guilty Spark
  7. The Library
  8. Two Betrayals
  9. Keyes
  10. The Maw
  11. Boarding Action
  12. The Most Dangerous Game
  13. Heavy Burden

Halo: Campaign Evolved skulls list

Skulls in Halo: Campaign Evolved are essentially gameplay modifiers. Some grant buffs, while others make the game considerably tougher. Meanwhile, others are there for pure comedic purposes. You can enable any skulls you've unlocked before starting a new campaign or specific mission from the level select option.

Here is the full list of skulls in Halo: Campaign Evolved alongside their description:

Skull nameDescription
AcrophobiaThe Corps: Now issue rifles AND wings...
AdaptationRandomizes the enemy factions present in the mission.
AngryEnemies fire their weapons faster and more frequently.
ArmisticeEnemy factions never fight one another.
BandanaInfinite ammo and grenades.
Black EyeYour shields will only recharge when you melee enemies.
BlindHUD and Weapons do not appear onscreen.
BoomExplosion radius is increased by 2x.
CatchEnemies throw and drop more grenades.
CowbellPhysics mass of objects is reduced, making them more easily displaced.
EfficientEnemies killed while the player is at full health drop more ammo.
Endurance SpecUNSC vehicles cannot be damaged.
Eye PatchAll auto-aim is disabled for all weapons.
FamineWeapons dropped by enemies contain half the ammo.
Floor is LavaTake continuous damage whenever touching the "ground".
FogMotion Tracker is disabled.
ForeignPlayers cannot use weapons from another faction.
GhostEnemies no longer flinch when taking fire.
Give & TakeFiring your weapon drains your shield, but dealing damage to enemies recharges it.
Grunt Birthday PartyGrunt headshots produce legendary celebrations.
Grunt FuneralGrunts die in a blaze of plasma.
Hip FireAll weapon zoom functionality is disabled.
IronDying in co-op resets you to your last checkpoint; dying while solo restarts the level.
IWHBYDIt would have been your dialogue.
Johnny Ammo SeedWhen reloading you lose the ammo remaining in the discarded clip.
LeadheadHeadshots no longer provide extra damage or instant kills.
Magnified60-round magazines for the AR are now standard-issue.
MalfunctionUpon respawn a random element of your HUD no longer appears.
MythicEnemies have increased health.
PerspectiveChanges the player camera to third-person.
PiรฑataPunching enemies makes them drop inert grenades.
PopShooting Flood in their weak point causes them to explode.
RecessionEvery shot expends twice the normal amount of ammo.
ReloadRandomizes the pre-placed weapons for the mission.
Speed LimitTake your time, enjoy the sights! Disables sprint.
Stowed ReloadWeapons continue to reload while stowed.
TemperamentalAllies will attack the player more quickly if the player kills a friendly.
That's Just... WrongEnemies have increased awareness of the player.
They Come BackFlood Combat Forms reanimated by Infection Forms are much more dangerous.
ThunderstormUpgrades the rank of most enemies.
TiltEnhances both positive and negative damage multipliers. Example: Plasma does more damage against shields, but less damage against health.
Tough LuckEnemies always go berserk, constantly dive out of the way, and never run away from a fight.
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