How to replace the Steam Machine SSD
🖥 PCGuides / Walkthroughs
#Steam Machine#SSDs#Hardware#How To#PC

How to replace the Steam Machine SSD

Rock Paper Shotgun » GuidesJames Archer6 min read(about 1 month ago)

Overview & Key Takeaways

Now that the Steam Machine is out in peoples’ hands – even if not at the rate Valve might have hoped – it is inevitable that some will want to break it down and start swapping out the components within. Hey, I’ve done it, and while digging all the way to the RAM slots is a pain in the neck, wrist, and fingernails, replacing the Steam Machine’s SSD is dead easy. Here’s how it’s done.

Read more

Now that the Steam Machine is out in peoples’ hands – even if not at the rate Valve might have hoped – it is inevitable that some will want to break it down and start swapping out the components within. Hey, I’ve done it, and while digging all the way to the RAM slots is a pain in the neck, wrist, and fingernails, replacing the Steam Machine’s SSD is dead easy. Here’s how it’s done.

Even with SSD prices having blasted into the heavens, and probably not coming back down anytime soon, there are good reasons to upgrade the Steam Machine’s stock drive. With some canny shopping, it’s possible to buy a 512GB Machine, plus a brand-new 2TB SSD, and still end up better off than if you’d plumped for the stock 2TB Machine – especially if you’re able to flog the now-spare 512GB drive on the secondhand market. It’s one way to take the sting out of Valve’s steep prices, anyway.

The list of requisite tools is nice and short, too. You only really need:

  • A replacement SSD (either PCIe 4.0 or 3.0, in 2230 or 2280 form factors)
  • A Torx T8 or T9 screwdriver
  • A USB drive with the SteamOS recovery image on it - see here for how to prep one

A small pair of grippy pliers may also come in handy for installing longer 2280 SSDs specifically, but you might be able to get away without one if you possess stronger fingers than I do. Either way, the process isn’t anywhere near as fiddly as upgrading the Steam Machine’s SSD, so be not afraid if you have unpleasant memories of messing with the storage in Valve’s previous PC design.

How to replace the Steam Machine SSD

Step 1: Grab your screwdriver and loosen the two screws on the back of your Steam Machine. These are captive screws, so they don’t need to (and, in fact, can’t) come out all the way; they just need to be sufficiently loose.

Loosening the screws on the back of the Steam Machine. Loosening the screws on the back of the Steam Machine.

Image credit: Rock Paper Shotgun

Step 2: Lift off the back panel, revealing the Steam Machine’s cooling fan.

Removing the rear panel on the Steam Machine. Removing the rear panel on the Steam Machine.

Image credit: Rock Paper Shotgun

Step 3: Remove the two silver-coloured screws around the fan assembly - when you’re facing the fan with the HDMI and DisplayPorts at the bottom of the square, the screws you want are positioned at the upper-left and middle-right of the fan. These ones do remove fully, so keep them safe for now.

Removing the two fan shroud screws on the inside of the Steam Machine. Removing the two fan shroud screws on the inside of the Steam Machine.

Image credit: Rock Paper Shotgun

Step 4: Flip the Steam Machine upside-down and remove all four of the screws in the base, taking the rubbery feet with them. Again, put these safely to the side.

Removing one of the four feet screws on the underside of the Steam Machine. Removing one of the four feet screws on the underside of the Steam Machine.

Image credit: Rock Paper Shotgun

Step 5: Next up is extracting the internal assembly from the case. This sounds and might look a bit bonkers - yes, you are yanking out basically the Steam Machine’s entire central nervous, circulatory, and digestive systems all at once. But as long as you’ve removed all those screws, and are gripping onto a solid bit of plastic or metal (the outside of the fan is fine, the fan blades are not), it should slide out rather easily.

Removing the main internal assembly from the Steam Machine. Removing the main internal assembly from the Steam Machine.

Image credit: Rock Paper Shotgun

Step 6: On the underside of this main assembly, you’ll spot the stock SSD tucked away in a corner. There’s no Deck-style protective shield to worry about here, so begin the extraction process by removing the lone fastening screw. And as if it needs to be said at this point, keep it safe.

Loosening the fastening screw on the Steam Machine's stock SSD. Loosening the fastening screw on the Steam Machine's stock SSD.

Image credit: Rock Paper Shotgun

Step 7: Simply slide the drive out of the M.2 slot, and it’s free. At this point, if you’re replacing the little 2230 SSD with a 2280 model, you should also move the screw receptacle stud into the empty hole a few centimetres down. This was screwed into the chassis extremely tightly on my Machine, hence me breaking out the pliers, but I’ve heard whispers/read posts by some who’ve managed to unscrew the stud with their hands alone.

Pulling out the Steam Machine's stock SSD from its M.2 slot. Pulling out the Steam Machine's stock SSD from its M.2 slot.

Image credit: Rock Paper Shotgun

Step 8: Slot in your new SSD, then grab and replace the fastening screw - you did keep it safe, I’m assuming – to hold it in place. From there, the physical part is just a matter of reassembly. Slide the block of innards back into the Steam Machine’s case, replace the rubbery feet screws, plus the two fan assembly screws, then close the back panel back up and tighten those two captive screws.

Installing a new 2280 SSD in the Steam Machine. Installing a new 2280 SSD in the Steam Machine.

Image credit: Rock Paper Shotgun

And there you have it: one Steam Machine SSD installed. Obviously, it still needs an operating system on it, but here my fleeting usefulness is expended, as Valve already have a proper guide on how to create and use SteamOS installation media. You’ll need the aforementioned USB stick, and to download the Rufus utility, but there’s nothing that should really trip you up.

An easier alternative to all of this is, of course, just to slap a microSD card into the Steam Machine’s waiting slot, adding capacity without interfering with the stock drive in the slightest. This is also true of the Steam Deck, though part of microSD’s appeal on the handheld is that it saves you a slightly arduous SSD replacement procedure – one that feels almost impossible without a pry tool to crack open the Deck’s shell. Accessing the internal storage of a Steam Machine is, by comparison, much closer to the kind of childs-play SSD upgrade process you’ll already be used to if you’ve ever built or modified a conventional desktop PC. So long as you keep your screws safe, yes? Yes?

Share:

More in PC

Mortal Shell 2’s Latest Update Alleviates One Of The Game’s Biggest Headaches🖥 PlayStation, Xbox, PC, Multi-platform

Mortal Shell 2’s Latest Update Alleviates One Of The Game’s Biggest Headaches

Developer Cold Symmetry has released its latest souls-like action-RPG, Mortal Shell 2(https://www.gamespot.com/games/mortal-shell-ii/), on August 20 for PC, PlayStation 5, and Xbox Series X|S. And not even a day after launch, the studio already dropped a patch that makes some welcome tweaks, including addressing one of the game's most annoying issues: gold farming. On August 20, Cold Symmetry shared a breakdown on the game's subreddit(https://www.reddit.com/r/MortalShell/comments/1vttz2d/balancepatch1/) and Steam page(https://steamcommunity.com/app/2584270/discussions/0/582805931178489108/) of what Balance Patch 1 does. A welcome adjustment is a refund of the Glimpses--a rare currency used to bond with and unlock memories of your shell--you might've spent to discover a shell's location(https://www.gamespot.com/articles/mortal-shell-2-all-shell-locations/). You get whatever you spent back, and now, instead of costing that rare currency, buying a shell map costs Gloom, this game's version of Runes or Souls. A big change is a nerf to a handful of bosses and enemies. As Cold Symmetry put it, "all enemies featured in the beta were restored to their beta HP values." This means that the starting area of Mortal Shell 2(https://www.gamespot.com/reviews/mortal-shell-2-is-a-fresh-and-exciting-shake-up-of-the-souls-like-formula/) has been tuned down to match what was in the beta, which I found quite easy when compared to the full release. Maybe the most major tweak, however, is an increase to the amount of gold you find now. As a result of this patch, gold drops from enemies have been "significantly increased," especially in the second zone. This lets you upgrade your weapons more often, as gold discovery should be in line with the materials you find everywhere. There are a handful of other changes that came with Balance Patch 1. This includes Tarstones--items that grant passive bonuses or modify melee attacks--and weapons(https://www.gamespot.com/articles/mortal-shell-2-tarforge-weapons-tarstones-upgrades/) getting buffed, addressing crashes and fixing bugs, and reducing the cost to unlevel your weapons via smelting. Balance Patch 1 is available now for PC. There's no release date for PlayStation 5 and Xbox Series X|S versions yet, but Cold Symmetry said it'll arrive on those platforms "shortly." For now, check out the update notes for Balance Patch 1 below. Mortal Shell 2 Balance Patch 1 Economy - Shell map locations now cost Gloom, and we’re refunding any Glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.” - Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.” - Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.” Enemies & Bosses All enemies featured in the beta were restored to their beta HP values, except the Caerinid (Spider) in Magdalena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. - Bosses - The Lost Child - Base Damage: (-10%) - Max Health: (-15%) - Monolith - Base Damage: (-19%) - Max Health: (-10%) - Some Monolith Attacks were retimed to be more fair, as well. - Enemies - Cultist (mace) - Max Health: (-21.1%) - Caerinid Spider - Max Health: (-33.3%) - Infested Stalker - Max Health: (-52.4%) - Rusted Knave (Halberd) - Max Health: (-20.8%) - Fixed hit detection for overhead strike. Weapons - Great Martyr’s Blade Attack Damage +20% - Troubadour's Lute Attack Damage +100% - Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. - Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. Seals - Guard can now be used while walking. Tarstones - Parasitic Stone Buffed - Grudge Stone Buffed - Bulwark Stone Damage Reduction Increased Significantly - Clerik's Stone Buffed - Squall Stone Buffed Miscellaneous - Misc. Crash Fixes, Bug Fixes & Performance Updates

🎮 s Latest
GameSpotNewsabout 1 hour ago
Don't tell Nintendo, but I turned GTA 5 into Pokémon Go using a mod🖥 PC

Don't tell Nintendo, but I turned GTA 5 into Pokémon Go using a mod

Also, probably don't tell Rockstar.

🎮 GTA🎮 Pokémon
PCNewsabout 3 hours ago
Compulsion Games Is Now Officially An Ex-Xbox Studio🖥 Xbox, PC, Multi-platform

Compulsion Games Is Now Officially An Ex-Xbox Studio

Compulsion Games, the Canadian game developer behind South of Midnight and We Happy Few, has officially parted ways with Microsoft. After Microsoft confirmed that Compulsion was one of five Xbox studios it was divesting of, Compulsion boss Guillaume Provost has now confirmed it's a done deal. This was hinted at recently when the Steam page for South of Midnight listed Compulsion as the developer and publisher(https://www.gamespot.com/articles/ignore-your-growing-backlog-its-time-to-play-south-of-midnight-on-steam/). Now, it's official, with Provost confirming to Games Beat(https://gamesbeat.com/compulsion-games-pulls-off-management-buyout-and-separates-from-xbox-exclusive/) that its management team acquired the studio and staff, while Microsoft transferred the developer's IP back to the studio. What this means in practice is that if you buy a Steam copy of South of Midnight--one of 2025's best games--the money goes to Compulsion, not Xbox. Provost said it will take some time before the change gets implemented on other storefronts. Provost did not disclose the specific terms of the deal, but he said staffers at Compulsion really wanted to stick together. “I did this deal for the team first and foremost. I asked the team, ‘Do you want to stay together?’ The team told me we would rather eat rocks and drink gasoline rather than be split up,” Provost said. Some Compulsion developers opted to leave the studio after Provost warned staff that the company was at risk of closure. However, Provost said the majority of senior staff stayed on. Provost went on to say that part of Compulsion's team is now working on an unannounced game that was already in the works before it split off from Xbox. Microsoft was the financial backer of Compulsion and its projects, so Provost is now taking meetings with various, unnamed parties to secure its financial future. “I just want to make sure that we’re setting the team up for success,” Provost said. “We’re going to take things slow. We’re going to meet with everyone. Everything is relative. Compared to all of us losing our jobs on July 6, this is a pretty good deal. I would say the exit was gracious on Microsoft’s part." The other four studios that Microsoft divested from included Double Fine, Ninja Theory, Undead Labs, and Arkane. Double Fine, led by Tim Schafer, regained its independence like Compulsion did, and Schafer will discuss the company's future outlook during a livestream today, April 21. Ninja Theory and Undead Labs, meanwhile, were sold to unnamed buyers. Arkane is entering a period of consultation with respect to its home country of France's local laws. This all happened as part of a "reset" of the Xbox business under new CEO Asha Sharma. She also laid off 1,600 people in July, with another 1,600 set to lose their jobs this fiscal year.

🎮 Compulsion Games
GameSpotNewsabout 3 hours ago